diff options
| author | ilotterytea <iltsu@alright.party> | 2024-06-01 20:21:56 +0500 |
|---|---|---|
| committer | ilotterytea <iltsu@alright.party> | 2024-06-01 20:21:56 +0500 |
| commit | fbb43bc134d4704706c9333ba97d585db75ceb41 (patch) | |
| tree | 17576dc62c5c43f7c8b40e72840d9d439edc98d3 /assets | |
| parent | 8553e5a7e09df8a593af512b0f3455bef534a4dd (diff) | |
feat: ui
Diffstat (limited to 'assets')
| -rw-r--r-- | assets/sprites/gui/ui.atlas | 13 | ||||
| -rw-r--r-- | assets/sprites/gui/ui.png | bin | 0 -> 506 bytes | |||
| -rw-r--r-- | assets/sprites/gui/ui.skin | 44 |
3 files changed, 57 insertions, 0 deletions
diff --git a/assets/sprites/gui/ui.atlas b/assets/sprites/gui/ui.atlas new file mode 100644 index 0000000..9ed7174 --- /dev/null +++ b/assets/sprites/gui/ui.atlas @@ -0,0 +1,13 @@ +ui.png +size:64,64 +repeat:none +idle +bounds:0,1,32,36 +split:7,7,7,11 +pad:7,7,7,11 +pressed +bounds:32,5,32,32 +split:7,7,7,7 +pad:7,7,7,7 +tile +bounds:0,0,1,1 diff --git a/assets/sprites/gui/ui.png b/assets/sprites/gui/ui.png Binary files differnew file mode 100644 index 0000000..8037376 --- /dev/null +++ b/assets/sprites/gui/ui.png diff --git a/assets/sprites/gui/ui.skin b/assets/sprites/gui/ui.skin new file mode 100644 index 0000000..344df4a --- /dev/null +++ b/assets/sprites/gui/ui.skin @@ -0,0 +1,44 @@ +{ + Color: { + white: { hex: "#ffffffff" } + }, + TintedDrawable: { + button_pressed: { color: { hex: "#ad6235ff" }, name: pressed }, + button_idle: { color: { hex: "#cb7e39ff" }, name: idle }, + button_hover: { color: { hex: "#e58b41ff" }, name: idle }, + button_disabled: { color: { hex: "#1f1f1fff" }, name: pressed }, + bg: { color: { hex: "#1f1f1fff" }, name: pressed }, + + white_tile: { color: white, name: tile } + }, + // TODO: Test this file path on Android platform + com.badlogic.gdx.graphics.g2d.BitmapFont: { + default: { + file: ../../fnt/FontText.fnt, + scaledSize: 24 + } + }, + com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: { + default: { + font: default, + fontColor: white, + up: button_idle, + down: button_pressed, + over: button_hover, + disabled: button_disabled + } + }, + com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: { + default: { + font: default, + fontColor: { hex: "#ffffffff" } + } + }, + com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: { + default: { + font: default, + fontColor: white, + background: button_disabled + } + } +}
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