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path: root/assets/sprites/gui/ui.skin
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{
  Color: {
    white: { hex: "#ffffffff" }
  },
  TintedDrawable: {
    button_pressed: { color: { hex: "#ad6235ff" }, name: pressed },
    button_idle: { color: { hex: "#cb7e39ff" }, name: idle },
    button_hover: { color: { hex: "#e58b41ff" }, name: idle },
    button_disabled: { color: { hex: "#1f1f1fff" }, name: pressed },
    bg: { color: { hex: "#1f1f1fff" }, name: pressed },

    white_tile: { color: white, name: tile }
  },
  // TODO: Test this file path on Android platform
  com.badlogic.gdx.graphics.g2d.BitmapFont: {
    default: {
      file: ../../fnt/FontText.fnt,
      scaledSize: 24
    }
  },
  com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
    default: {
      font: default,
      fontColor: white,
      up: button_idle,
      down: button_pressed,
      over: button_hover,
      disabled: button_disabled
    }
  },
  com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
    default: {
      font: default,
      fontColor: { hex: "#ffffffff" }
    }
  },
  com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: {
    default: {
      font: default,
      fontColor: white,
      background: button_disabled
    }
  }
}