1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
#include <stdlib.h>
#include "level.h"
#include "raylib.h"
int main() {
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(800, 600, "sillyeditor");
SetTargetFPS(60);
int gridSize = 32;
Level *level = SE_CreateLevel(30, 30);
// creating a dummy side
Side *side = malloc(sizeof(Side));
side->a = (Point){1, 1};
side->b = (Point){3, 4};
level->sides[0] = side;
while (!WindowShouldClose()) {
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("hi world!", GetScreenWidth() / 2 - 16 * 4,
GetScreenHeight() / 2 - 16, 32, BLACK);
SE_RenderLevel(level, gridSize);
// Drawing grid
for (int x = 0; x <= level->width; x++) {
DrawLine(x * gridSize, 0, x * gridSize, GetScreenHeight(), LIGHTGRAY);
}
for (int y = 0; y <= level->height; y++) {
DrawLine(0, y * gridSize, GetScreenWidth(), y * gridSize, LIGHTGRAY);
}
EndDrawing();
}
SE_FreeLevel(level);
return 0;
}
|