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a level editor
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2025-02-01
upd: we migrated to sfml/imgui/c++ stack (project rewrite)
ilotterytea
2025-01-31
upd: using nativefiledialog-extended instead of previous one
ilotterytea
2025-01-31
fix: wrong grid rendering
ilotterytea
2025-01-31
upd: ignore clicks behind editor and when user is creating block
ilotterytea
2025-01-31
upd: moved some editor logic to tileset and floor files
ilotterytea
2025-01-28
feat: layers
ilotterytea
2025-01-28
upd: window min size is 800x600
ilotterytea
2025-01-27
feat: custom logger
ilotterytea
2025-01-26
upd: ignore camera interaction if mouse is doing something in toolkit
ilotterytea
2025-01-26
upd: move the camera on middle button click
ilotterytea
2025-01-26
fix: empty data + raygui implementation wasn't defined
ilotterytea
2025-01-26
upd: removed screens
ilotterytea
2025-01-25
feat: build tab + tile loading
ilotterytea
2025-01-19
feat: save/load .xd files (wip)
ilotterytea
2025-01-19
feat: basic screen manager
ilotterytea
2025-01-18
feat: new editor (wip) + using Camera2D
ilotterytea
2025-01-18
feat: change the grid size
ilotterytea
2025-01-18
feat: drawing points
ilotterytea
2025-01-18
feat: side and point structs
ilotterytea
2025-01-18
feat: draw grid
ilotterytea
2025-01-13
feat: level struct and basic functions for initialization (wip)
ilotterytea
2025-01-03
initial commit
ilotterytea