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#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>

#include "editor.h"
#include "floor.h"
#include "logger.h"
#include "raylib.h"
#include "tileset.h"

int main() {
  SetTraceLogCallback(SE_Logger);

  SetConfigFlags(FLAG_WINDOW_RESIZABLE);
  InitWindow(800, 600, "sillyeditor");
  SetTargetFPS(60);
  SetWindowMinSize(800, 600);

  Editor editor = {0};
  editor.state.activeTileLayerId = 0;

  Tileset* tileset = SE_CreateTileset();
  TileFloor* floor = SE_CreateTileFloor(30, 30);

  Camera2D camera = {0};
  camera.target = (Vector2){0.0f, 0.0f};
  camera.offset = (Vector2){0.0f, 0.0f};
  camera.rotation = 0.0f;
  camera.zoom = 4.0f;

  while (!WindowShouldClose()) {
    SE_UpdateEditor(&editor);

    bool isEditorFocused =
        CheckCollisionPointRec(
            GetMousePosition(),
            (Rectangle){0.0f, 0.0f, EDITOR_TOOLKIT_X, GetScreenHeight()}) &&
        editor.state.createBlockState == NULL;

    if (isEditorFocused) {
      SE_UpdateTileFloor(&editor.state, floor, &camera);

      if (GetMouseWheelMove() != 0.0) {
        camera.zoom += (int)GetMouseWheelMove();

        if (camera.zoom > 6.0f)
          camera.zoom = 6.0f;
        else if (camera.zoom < 4.0f)
          camera.zoom = 4.0f;
      }

      if (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE)) {
        Vector2 mousePos = GetMouseDelta();
        camera.target.x -= mousePos.x / 5.0f;
        camera.target.y -= mousePos.y / 5.0f;
      }
    }

    BeginDrawing();
    ClearBackground(RAYWHITE);

    BeginMode2D(camera);
    SE_DrawTileFloor(floor, &editor.state, &camera);

    // rendering grid
    for (int x = 0; x < floor->width; x++) {
      for (int y = 0; y < floor->height; y++) {
        DrawRectangleLines(x * camera.zoom, y * camera.zoom, camera.zoom,
                           camera.zoom, BLACK);
      }
    }

    EndMode2D();

    SE_DrawEditor(&editor, tileset);

    EndDrawing();
  }

  SE_UnloadTileFloor(floor);
  SE_UnloadTileset(tileset);
  CloseWindow();

  return 0;
}