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#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include "editor.h"
#include "logger.h"
#include "raylib.h"
#include "xd.h"
int main() {
SetTraceLogCallback(SE_Logger);
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(800, 600, "sillyeditor");
SetTargetFPS(60);
// Getting list of files
XdData* datas[] = {};
FilePathList list = LoadDirectoryFilesEx("datas", ".xd", true);
for (int i = 0; i < list.count; i++) {
XdData data = Xd_LoadFromFile(list.paths[i]);
printf("%s\n", data.name);
datas[i] = &data;
}
UnloadDirectoryFiles(list);
XdData* data = NULL;
Editor editor = {data, {0, 0, 0, NULL, {0, 0, 0, 0}, {0, 0}, NULL, {}}};
// creating a new xd data
data = malloc(sizeof(XdData));
editor.data = data;
data->name = "xd";
data->levels[0] = malloc(sizeof(XdLevel));
data->levels[0]->floors[0] = malloc(sizeof(XdFloor));
data->levels[0]->floors[0]->width = 30;
data->levels[0]->floors[0]->height = 30;
Camera2D camera = {0};
camera.target = (Vector2){0.0f, 0.0f};
camera.offset = (Vector2){0.0f, 0.0f};
camera.rotation = 0.0f;
camera.zoom = 4.0f;
while (!WindowShouldClose()) {
// interact with the map if the mouse is outside build tab
if (GetMousePosition().x < EDITOR_TOOLKIT_X) {
if (GetMouseWheelMove() != 0.0) {
camera.zoom += (int)GetMouseWheelMove();
if (camera.zoom > 6.0f)
camera.zoom = 6.0f;
else if (camera.zoom < 4.0f)
camera.zoom = 4.0f;
}
if (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE)) {
Vector2 mousePos = GetMouseDelta();
camera.target.x -= mousePos.x / 5.0f;
camera.target.y -= mousePos.y / 5.0f;
}
}
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode2D(camera);
SE_DrawEditor(&editor, &camera);
EndMode2D();
SE_DrawEditorToolkit(&editor);
EndDrawing();
}
return 0;
}
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