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#include <stddef.h>
#include "editor.h"
#include "level.h"
#include "raylib.h"
int main() {
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(800, 600, "sillyeditor");
SetTargetFPS(60);
Level *level = SE_CreateLevel(30, 30);
Editor editor = {level, {}};
Camera2D camera = {0};
camera.target = (Vector2){0.0f, 0.0f};
camera.offset = (Vector2){0.0f, 0.0f};
camera.rotation = 0.0f;
camera.zoom = 4.0f;
while (!WindowShouldClose()) {
if (GetMouseWheelMove() != 0.0) {
camera.zoom += (int)GetMouseWheelMove();
if (camera.zoom > 6.0f)
camera.zoom = 6.0f;
else if (camera.zoom < 4.0f)
camera.zoom = 4.0f;
}
if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) {
Vector2 mousePos = GetMouseDelta();
camera.target.x -= mousePos.x / 5.0f;
camera.target.y -= mousePos.y / 5.0f;
}
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode2D(camera);
SE_DrawEditor(&editor, &camera);
EndMode2D();
EndDrawing();
}
SE_FreeLevel(level);
return 0;
}
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