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#include <stddef.h>
#include "editor.h"
#include "level.h"
#include "raylib.h"
#include "screens.h"
typedef enum GameScreen { SCREEN_MENU = 0, SCREEN_EDITOR } GameScreen;
int main() {
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(800, 600, "sillyeditor");
SetTargetFPS(60);
Level *level = SE_CreateLevel(30, 30);
Editor editor = {level, {}};
Camera2D camera = {0};
camera.target = (Vector2){0.0f, 0.0f};
camera.offset = (Vector2){0.0f, 0.0f};
camera.rotation = 0.0f;
camera.zoom = 4.0f;
GameScreen currentScreen = SCREEN_MENU;
while (!WindowShouldClose()) {
switch (currentScreen) {
case SCREEN_MENU: {
SE_DrawMenuScreen();
break;
}
case SCREEN_EDITOR: {
SE_DrawEditorScreen(&editor, &camera);
break;
}
default:
break;
}
}
SE_FreeLevel(level);
return 0;
}
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