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-rw-r--r--src/screens.c79
1 files changed, 0 insertions, 79 deletions
diff --git a/src/screens.c b/src/screens.c
deleted file mode 100644
index 0d18079..0000000
--- a/src/screens.c
+++ /dev/null
@@ -1,79 +0,0 @@
-#include "screens.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#include "editor.h"
-#include "raylib.h"
-#include "xd.h"
-
-#define RAYGUI_IMPLEMENTATION
-#include "raygui.h"
-
-void SE_DrawMenuScreen(GameScreen *currentScreen, Editor *editor, XdData *data,
- XdData *datas[]) {
- if (IsKeyPressed(KEY_N)) {
- *currentScreen = SCREEN_EDITOR;
- data = malloc(sizeof(XdData));
- editor->data = data;
-
- data->name = "xd";
-
- // Creating an empty level
- data->levels[0] = malloc(sizeof(XdLevel));
- data->levels[0]->floors[0] = malloc(sizeof(XdFloor));
- data->levels[0]->floors[0]->width = 30;
- data->levels[0]->floors[0]->height = 30;
- }
-
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- for (int i = 0; i < sizeof(*datas) / sizeof(*datas[0]); i++) {
- printf("xd\n");
- XdData *data = datas[i];
- bool button = GuiButton((Rectangle){10, 10 * i, GetScreenWidth() - 10, 40},
- data->name);
- }
-
- GuiLabel((Rectangle){0, GetScreenHeight() - 20, GetScreenWidth(), 20},
- "Press N to create a new campaign");
- EndDrawing();
-}
-
-void SE_DrawEditorScreen(GameScreen *currentScreen, Editor *editor,
- Camera2D *camera) {
- if (IsKeyPressed(KEY_S)) {
- Xd_SaveFile("test.xd", editor->data);
- *currentScreen = SCREEN_MENU;
- free(editor->data);
- editor->data = NULL;
- return;
- }
-
- if (GetMouseWheelMove() != 0.0) {
- camera->zoom += (int)GetMouseWheelMove();
-
- if (camera->zoom > 6.0f)
- camera->zoom = 6.0f;
- else if (camera->zoom < 4.0f)
- camera->zoom = 4.0f;
- }
-
- if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) {
- Vector2 mousePos = GetMouseDelta();
- camera->target.x -= mousePos.x / 5.0f;
- camera->target.y -= mousePos.y / 5.0f;
- }
-
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- BeginMode2D(*camera);
- SE_DrawEditor(editor, camera);
- EndMode2D();
-
- SE_DrawEditorToolkit(editor);
-
- EndDrawing();
-}