summaryrefslogtreecommitdiff
path: root/src/screens.c
blob: 0d18079f6044aef9420033f18f3a0baa43e2f586 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
#include "screens.h"

#include <stdio.h>
#include <stdlib.h>

#include "editor.h"
#include "raylib.h"
#include "xd.h"

#define RAYGUI_IMPLEMENTATION
#include "raygui.h"

void SE_DrawMenuScreen(GameScreen *currentScreen, Editor *editor, XdData *data,
                       XdData *datas[]) {
  if (IsKeyPressed(KEY_N)) {
    *currentScreen = SCREEN_EDITOR;
    data = malloc(sizeof(XdData));
    editor->data = data;

    data->name = "xd";

    // Creating an empty level
    data->levels[0] = malloc(sizeof(XdLevel));
    data->levels[0]->floors[0] = malloc(sizeof(XdFloor));
    data->levels[0]->floors[0]->width = 30;
    data->levels[0]->floors[0]->height = 30;
  }

  BeginDrawing();
  ClearBackground(RAYWHITE);

  for (int i = 0; i < sizeof(*datas) / sizeof(*datas[0]); i++) {
    printf("xd\n");
    XdData *data = datas[i];
    bool button = GuiButton((Rectangle){10, 10 * i, GetScreenWidth() - 10, 40},
                            data->name);
  }

  GuiLabel((Rectangle){0, GetScreenHeight() - 20, GetScreenWidth(), 20},
           "Press N to create a new campaign");
  EndDrawing();
}

void SE_DrawEditorScreen(GameScreen *currentScreen, Editor *editor,
                         Camera2D *camera) {
  if (IsKeyPressed(KEY_S)) {
    Xd_SaveFile("test.xd", editor->data);
    *currentScreen = SCREEN_MENU;
    free(editor->data);
    editor->data = NULL;
    return;
  }

  if (GetMouseWheelMove() != 0.0) {
    camera->zoom += (int)GetMouseWheelMove();

    if (camera->zoom > 6.0f)
      camera->zoom = 6.0f;
    else if (camera->zoom < 4.0f)
      camera->zoom = 4.0f;
  }

  if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) {
    Vector2 mousePos = GetMouseDelta();
    camera->target.x -= mousePos.x / 5.0f;
    camera->target.y -= mousePos.y / 5.0f;
  }

  BeginDrawing();
  ClearBackground(RAYWHITE);

  BeginMode2D(*camera);
  SE_DrawEditor(editor, camera);
  EndMode2D();

  SE_DrawEditorToolkit(editor);

  EndDrawing();
}