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#pragma once

#include <functional>
#include <optional>
#include <string>

namespace emotespp {
  struct Emote {
      std::string id;
      std::string code;
      std::optional<std::string> original_code;
  };

  template <typename T>
  class RetrieveEmoteWebsocket {
    public:
      void on_emote_create(
          std::function<void(std::string, std::optional<std::string>, T)>
              func) {
        this->emote_create = func;
      }

      void on_emote_delete(
          std::function<void(std::string, std::optional<std::string>, T)>
              func) {
        this->emote_delete = func;
      }

      void on_emote_update(
          std::function<void(std::string, std::optional<std::string>, T)>
              func) {
        this->emote_update = func;
      }

    protected:
      std::optional<
          std::function<void(std::string, std::optional<std::string>, T)>>
          emote_create;

      std::optional<
          std::function<void(std::string, std::optional<std::string>, T)>>
          emote_delete;

      std::optional<
          std::function<void(std::string, std::optional<std::string>, T)>>
          emote_update;
  };
}