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#pragma once
#include <functional>
#include <optional>
#include <string>
namespace emotespp {
struct Emote {
std::string id;
std::string code;
std::optional<std::string> original_code;
};
template <typename T>
class RetrieveEmoteWebsocket {
public:
void on_emote_create(
std::function<void(std::string, std::optional<std::string>, T)>
func) {
this->emote_create = func;
}
void on_emote_delete(
std::function<void(std::string, std::optional<std::string>, T)>
func) {
this->emote_delete = func;
}
void on_emote_update(
std::function<void(std::string, std::optional<std::string>, T)>
func) {
this->emote_update = func;
}
protected:
std::optional<
std::function<void(std::string, std::optional<std::string>, T)>>
emote_create;
std::optional<
std::function<void(std::string, std::optional<std::string>, T)>>
emote_delete;
std::optional<
std::function<void(std::string, std::optional<std::string>, T)>>
emote_update;
};
}
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