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package kz.ilotterytea.maxon.ui;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.actions.RepeatAction;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
public class ShakingImageButton extends Image {
public ShakingImageButton(Skin skin, String style) {
super(skin.getRegion(style));
this.setOrigin(getWidth() / 2f, getHeight() / 2f);
this.addListener(new ClickListener() {
@Override
public void enter(InputEvent event, float x, float y, int pointer, Actor fromActor) {
super.enter(event, x, y, pointer, fromActor);
addAction(
Actions.repeat(
RepeatAction.FOREVER,
Actions.sequence(
Actions.rotateTo(-2f, 0.1f),
Actions.rotateTo(2f, 0.1f)
)
)
);
}
@Override
public void exit(InputEvent event, float x, float y, int pointer, Actor toActor) {
super.exit(event, x, y, pointer, toActor);
clearActions();
addAction(Actions.rotateTo(0f, 0.1f));
}
});
}
}
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