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path: root/assets/sprites/gui/widgets.skin
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{

  Color: {
    blackSemitransparent: {hex: "#00000099"},
    grey: {hex: "#5f574fff" },
    lightgrey: {hex: "#c2c3c7ff" },
    white: {hex: "#fff1e8ff" },
    yellow: {hex: "#ffec27ff" }
  },
  com.badlogic.gdx.graphics.g2d.BitmapFont: {
    default: {
      file: fnt/MaxonTrebuchet.fnt,
      scaledSize: 24
    },
    text: {
      file: fnt/MaxonTrebuchet.fnt,
      scaledSize: 18
    }
  }
  TintedDrawable: {
    plain_up: {
      color: { hex: "#30303055" }
      name: tile
    },
    plain_over: {
      color: { hex: "#99999999" }
      name: tile
    },
    plain_down: {
      color: { hex: "#30303022" }
      name: tile
    },
    bgTile01: {
      color: { hex: "#ffa61bff" }
      name: tile
    },
    bgTile02: {
      color: { hex: "#e98e42ff" }
      name: tile
    }
  }
  com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
    default: {
      font: default,
      up: up,
      down: down,
      over: over,
      disabled: down
    }
  },
  com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: {
    default: {
      up: up,
      down: down,
      over: over,
      disabled: down
    },
    slot: {
      up: plain_up,
      down: plain_down,
      over: plain_over,
      disabled: plain_down
    }
  },
  com.badlogic.gdx.scenes.scene2d.ui.TextTooltip$TextTooltipStyle: {
    default: {
      label: { font: default },
      background: up,
      wrapWidth: 400
    }
  },
  com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: {
    default: {
      font: default,
      fontColor: lightgrey,
      focusedFontColor: yellow,
      background: plain_up,
      focusedBackground: plain_over,
    }
  },
  com.badlogic.gdx.scenes.scene2d.ui.Table: {
    default: {
      background: plain_up
    }
  }
}