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path: root/assets/main.skin
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{
  Color: {
    blackSemitransparent: {hex: "#00000099"},
    black: {hex: "#000000ff" },
    darkblue: {hex: "#1d2b53ff" },
    darkpurple: {hex: "#7e2553ff" },
    darkgreen: {hex: "#008751ff" },
    brown: {hex: "#ab5236ff" },
    grey: {hex: "#5f574fff" },
    lightgrey: {hex: "#c2c3c7ff" },
    white: {hex: "#fff1e8ff" },
    red: {hex: "#ff004dff" },
    orange: {hex: "#ffa300ff" },
    yellow: {hex: "#ffec27ff" },
    green: {hex: "#00e436ff" },
    blue: {hex: "#29adffff" },
    lavender: {hex: "#83769cff" },
    pink: {hex: "#ff77a8ff" },
    lightpeach: {hex: "#ffccaaff" }
  },
  com.badlogic.gdx.graphics.g2d.BitmapFont: {
    defaultsmaller: {
      file: fnt/MaxonPuff.fnt,
      scaledSize: 8
    }
    default: {
      file: fnt/MaxonPuff.fnt,
      scaledSize: 18
    },
    header: {
      file: fnt/MaxonBob.fnt,
      scaledSize: 32
    }
  },

  com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
    default: {
      font: default,
      fontColor: lightgrey,
      overFontColor: white,
      downFontColor: grey
    }
  },
  com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
    default: {
      font: default,
      fontColor: white
    },
    press: {
      font: default,
      fontColor: white
    },
    credits: {
      font: default,
      fontColor: blackSemitransparent
    }
  },
  com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle: {
    default: {
      titleFont: default
    }
  }
}