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-rw-r--r--assets/sprites/gui/widgets.skin78
1 files changed, 78 insertions, 0 deletions
diff --git a/assets/sprites/gui/widgets.skin b/assets/sprites/gui/widgets.skin
new file mode 100644
index 0000000..6497438
--- /dev/null
+++ b/assets/sprites/gui/widgets.skin
@@ -0,0 +1,78 @@
+{
+
+ Color: {
+ blackSemitransparent: {hex: "#00000099"},
+ grey: {hex: "#5f574fff" },
+ lightgrey: {hex: "#c2c3c7ff" },
+ white: {hex: "#fff1e8ff" },
+ yellow: {hex: "#ffec27ff" }
+ },
+ com.badlogic.gdx.graphics.g2d.BitmapFont: {
+ default: {
+ file: fnt/MaxonTrebuchet.fnt,
+ scaledSize: 24
+ },
+ text: {
+ file: fnt/MaxonTrebuchet.fnt,
+ scaledSize: 18
+ }
+ }
+ TintedDrawable: {
+ plain_up: {
+ color: { hex: "#30303055" }
+ name: tile
+ },
+ plain_over: {
+ color: { hex: "#99999999" }
+ name: tile
+ },
+ plain_down: {
+ color: { hex: "#30303022" }
+ name: tile
+ },
+ }
+ com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
+ default: {
+ font: default,
+ up: up,
+ down: down,
+ over: over,
+ disabled: down
+ }
+ },
+ com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: {
+ default: {
+ up: up,
+ down: down,
+ over: over,
+ disabled: down
+ },
+ slot: {
+ up: plain_up,
+ down: plain_down,
+ over: plain_over,
+ disabled: plain_down
+ }
+ },
+ com.badlogic.gdx.scenes.scene2d.ui.TextTooltip$TextTooltipStyle: {
+ default: {
+ label: { font: default },
+ background: up,
+ wrapWidth: 400
+ }
+ },
+ com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: {
+ default: {
+ font: default,
+ fontColor: lightgrey,
+ focusedFontColor: yellow,
+ background: plain_up,
+ focusedBackground: plain_over,
+ }
+ },
+ com.badlogic.gdx.scenes.scene2d.ui.Table: {
+ default: {
+ background: plain_up
+ }
+ }
+} \ No newline at end of file