diff options
| author | ilotterytea <iltsu@alright.party> | 2024-06-10 01:32:12 +0500 |
|---|---|---|
| committer | ilotterytea <iltsu@alright.party> | 2024-06-10 01:32:12 +0500 |
| commit | caca95bab3021cffc7d5cfd504f03cab6a12c799 (patch) | |
| tree | 67bff9f3697b129be5d829d583840e456b7420e0 /core | |
| parent | 40c89d6947b8cdf7fdd7e893c4955dd276e788d2 (diff) | |
upd: converted wavs and oggs to mp3
Diffstat (limited to 'core')
| -rw-r--r-- | core/src/kz/ilotterytea/maxon/screens/MenuScreen.java | 2 | ||||
| -rw-r--r-- | core/src/kz/ilotterytea/maxon/screens/game/GameScreen.java | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/core/src/kz/ilotterytea/maxon/screens/MenuScreen.java b/core/src/kz/ilotterytea/maxon/screens/MenuScreen.java index 5ae30ef..6a2b53b 100644 --- a/core/src/kz/ilotterytea/maxon/screens/MenuScreen.java +++ b/core/src/kz/ilotterytea/maxon/screens/MenuScreen.java @@ -66,7 +66,7 @@ public class MenuScreen implements Screen { Skin friendsSkin = game.assetManager.get("sprites/gui/friends.skin", Skin.class); // Main Menu music: - this.menuMusic = game.assetManager.get("mus/menu/mus_menu_loop.ogg", Music.class); + this.menuMusic = game.assetManager.get("mus/menu/mus_menu_loop.mp3", Music.class); menuMusic.setLooping(true); // Tint the background diff --git a/core/src/kz/ilotterytea/maxon/screens/game/GameScreen.java b/core/src/kz/ilotterytea/maxon/screens/game/GameScreen.java index 3b8d3aa..70ba779 100644 --- a/core/src/kz/ilotterytea/maxon/screens/game/GameScreen.java +++ b/core/src/kz/ilotterytea/maxon/screens/game/GameScreen.java @@ -105,10 +105,10 @@ public class GameScreen implements Screen, InputProcessor { decals.add(decalPlayer.getDecal()); playlist = new Playlist( - game.assetManager.get("mus/game/onwards.wav", Music.class), - game.assetManager.get("mus/game/paris.wav", Music.class), - game.assetManager.get("mus/game/adieu.wav", Music.class), - game.assetManager.get("mus/game/shopping_spree.wav", Music.class) + game.assetManager.get("mus/game/onwards.mp3", Music.class), + game.assetManager.get("mus/game/paris.mp3", Music.class), + game.assetManager.get("mus/game/adieu.mp3", Music.class), + game.assetManager.get("mus/game/shopping_spree.mp3", Music.class) ); playlist.setShuffleMode(true); if (game.prefs.getBoolean("music", true)) playlist.next(); |
