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authorilotterytea <iltsu@alright.party>2024-06-10 01:32:12 +0500
committerilotterytea <iltsu@alright.party>2024-06-10 01:32:12 +0500
commitcaca95bab3021cffc7d5cfd504f03cab6a12c799 (patch)
tree67bff9f3697b129be5d829d583840e456b7420e0 /core
parent40c89d6947b8cdf7fdd7e893c4955dd276e788d2 (diff)
upd: converted wavs and oggs to mp3
Diffstat (limited to 'core')
-rw-r--r--core/src/kz/ilotterytea/maxon/screens/MenuScreen.java2
-rw-r--r--core/src/kz/ilotterytea/maxon/screens/game/GameScreen.java8
2 files changed, 5 insertions, 5 deletions
diff --git a/core/src/kz/ilotterytea/maxon/screens/MenuScreen.java b/core/src/kz/ilotterytea/maxon/screens/MenuScreen.java
index 5ae30ef..6a2b53b 100644
--- a/core/src/kz/ilotterytea/maxon/screens/MenuScreen.java
+++ b/core/src/kz/ilotterytea/maxon/screens/MenuScreen.java
@@ -66,7 +66,7 @@ public class MenuScreen implements Screen {
Skin friendsSkin = game.assetManager.get("sprites/gui/friends.skin", Skin.class);
// Main Menu music:
- this.menuMusic = game.assetManager.get("mus/menu/mus_menu_loop.ogg", Music.class);
+ this.menuMusic = game.assetManager.get("mus/menu/mus_menu_loop.mp3", Music.class);
menuMusic.setLooping(true);
// Tint the background
diff --git a/core/src/kz/ilotterytea/maxon/screens/game/GameScreen.java b/core/src/kz/ilotterytea/maxon/screens/game/GameScreen.java
index 3b8d3aa..70ba779 100644
--- a/core/src/kz/ilotterytea/maxon/screens/game/GameScreen.java
+++ b/core/src/kz/ilotterytea/maxon/screens/game/GameScreen.java
@@ -105,10 +105,10 @@ public class GameScreen implements Screen, InputProcessor {
decals.add(decalPlayer.getDecal());
playlist = new Playlist(
- game.assetManager.get("mus/game/onwards.wav", Music.class),
- game.assetManager.get("mus/game/paris.wav", Music.class),
- game.assetManager.get("mus/game/adieu.wav", Music.class),
- game.assetManager.get("mus/game/shopping_spree.wav", Music.class)
+ game.assetManager.get("mus/game/onwards.mp3", Music.class),
+ game.assetManager.get("mus/game/paris.mp3", Music.class),
+ game.assetManager.get("mus/game/adieu.mp3", Music.class),
+ game.assetManager.get("mus/game/shopping_spree.mp3", Music.class)
);
playlist.setShuffleMode(true);
if (game.prefs.getBoolean("music", true)) playlist.next();