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authorilotterytea <iltsu@alright.party>2024-06-01 20:21:56 +0500
committerilotterytea <iltsu@alright.party>2024-06-01 20:21:56 +0500
commitfbb43bc134d4704706c9333ba97d585db75ceb41 (patch)
tree17576dc62c5c43f7c8b40e72840d9d439edc98d3 /core/src/kz
parent8553e5a7e09df8a593af512b0f3455bef534a4dd (diff)
feat: ui
Diffstat (limited to 'core/src/kz')
-rw-r--r--core/src/kz/ilotterytea/maxon/screens/MenuScreen.java3
-rw-r--r--core/src/kz/ilotterytea/maxon/utils/AssetLoading.java3
2 files changed, 5 insertions, 1 deletions
diff --git a/core/src/kz/ilotterytea/maxon/screens/MenuScreen.java b/core/src/kz/ilotterytea/maxon/screens/MenuScreen.java
index ef75046..9d7fec8 100644
--- a/core/src/kz/ilotterytea/maxon/screens/MenuScreen.java
+++ b/core/src/kz/ilotterytea/maxon/screens/MenuScreen.java
@@ -54,6 +54,7 @@ public class MenuScreen implements Screen {
this.stage = new Stage(new ScreenViewport());
this.stage.addAction(Actions.sequence(Actions.alpha(0.0f), Actions.alpha(1.0f, 1f)));
+ Skin uiSkin = game.assetManager.get("sprites/gui/ui.skin", Skin.class);
Skin skin = game.assetManager.get("MainSpritesheet.skin", Skin.class);
Skin widgetSkin = game.assetManager.get("sprites/gui/widgets.skin", Skin.class);
TextureAtlas brandAtlas = game.assetManager.get("sprites/gui/brand.atlas", TextureAtlas.class);
@@ -278,7 +279,7 @@ public class MenuScreen implements Screen {
// - - - Savegame - - -
Table savegameTable = new Table();
- SavegameWidget info = new SavegameWidget(this.game, skin, stage, sav);
+ SavegameWidget info = new SavegameWidget(this.game, uiSkin, stage, sav);
savegameTable.add(info).minSize(640f, 240f);
diff --git a/core/src/kz/ilotterytea/maxon/utils/AssetLoading.java b/core/src/kz/ilotterytea/maxon/utils/AssetLoading.java
index 7a3e13e..37bca8b 100644
--- a/core/src/kz/ilotterytea/maxon/utils/AssetLoading.java
+++ b/core/src/kz/ilotterytea/maxon/utils/AssetLoading.java
@@ -34,6 +34,9 @@ public class AssetLoading {
am.load("MainSpritesheet.atlas", TextureAtlas.class);
am.load("MainSpritesheet.skin", Skin.class, new SkinLoader.SkinParameter("MainSpritesheet.atlas"));
+ am.load("sprites/gui/ui.atlas", TextureAtlas.class);
+ am.load("sprites/gui/ui.skin", Skin.class, new SkinLoader.SkinParameter("sprites/gui/ui.atlas"));
+
// Models:
am.load("models/scenes/living_room.glb", SceneAsset.class);