diff options
| author | ilotterytea <iltsu@alright.party> | 2024-06-01 20:21:56 +0500 |
|---|---|---|
| committer | ilotterytea <iltsu@alright.party> | 2024-06-01 20:21:56 +0500 |
| commit | fbb43bc134d4704706c9333ba97d585db75ceb41 (patch) | |
| tree | 17576dc62c5c43f7c8b40e72840d9d439edc98d3 /core/src/kz | |
| parent | 8553e5a7e09df8a593af512b0f3455bef534a4dd (diff) | |
feat: ui
Diffstat (limited to 'core/src/kz')
| -rw-r--r-- | core/src/kz/ilotterytea/maxon/screens/MenuScreen.java | 3 | ||||
| -rw-r--r-- | core/src/kz/ilotterytea/maxon/utils/AssetLoading.java | 3 |
2 files changed, 5 insertions, 1 deletions
diff --git a/core/src/kz/ilotterytea/maxon/screens/MenuScreen.java b/core/src/kz/ilotterytea/maxon/screens/MenuScreen.java index ef75046..9d7fec8 100644 --- a/core/src/kz/ilotterytea/maxon/screens/MenuScreen.java +++ b/core/src/kz/ilotterytea/maxon/screens/MenuScreen.java @@ -54,6 +54,7 @@ public class MenuScreen implements Screen { this.stage = new Stage(new ScreenViewport()); this.stage.addAction(Actions.sequence(Actions.alpha(0.0f), Actions.alpha(1.0f, 1f))); + Skin uiSkin = game.assetManager.get("sprites/gui/ui.skin", Skin.class); Skin skin = game.assetManager.get("MainSpritesheet.skin", Skin.class); Skin widgetSkin = game.assetManager.get("sprites/gui/widgets.skin", Skin.class); TextureAtlas brandAtlas = game.assetManager.get("sprites/gui/brand.atlas", TextureAtlas.class); @@ -278,7 +279,7 @@ public class MenuScreen implements Screen { // - - - Savegame - - - Table savegameTable = new Table(); - SavegameWidget info = new SavegameWidget(this.game, skin, stage, sav); + SavegameWidget info = new SavegameWidget(this.game, uiSkin, stage, sav); savegameTable.add(info).minSize(640f, 240f); diff --git a/core/src/kz/ilotterytea/maxon/utils/AssetLoading.java b/core/src/kz/ilotterytea/maxon/utils/AssetLoading.java index 7a3e13e..37bca8b 100644 --- a/core/src/kz/ilotterytea/maxon/utils/AssetLoading.java +++ b/core/src/kz/ilotterytea/maxon/utils/AssetLoading.java @@ -34,6 +34,9 @@ public class AssetLoading { am.load("MainSpritesheet.atlas", TextureAtlas.class); am.load("MainSpritesheet.skin", Skin.class, new SkinLoader.SkinParameter("MainSpritesheet.atlas")); + am.load("sprites/gui/ui.atlas", TextureAtlas.class); + am.load("sprites/gui/ui.skin", Skin.class, new SkinLoader.SkinParameter("sprites/gui/ui.atlas")); + // Models: am.load("models/scenes/living_room.glb", SceneAsset.class); |
