diff options
| author | ilotterytea <iltsu@alright.party> | 2022-12-24 18:17:04 +0600 |
|---|---|---|
| committer | ilotterytea <iltsu@alright.party> | 2022-12-24 18:17:04 +0600 |
| commit | c6d944bc8d3c86695a25b0a19cb4ab9baf0ec694 (patch) | |
| tree | 43ecf7d5c589c99bff6560a04bf74c2413e776d9 /android/proguard-rules.pro | |
| parent | dd82481dd42f71ef4886f1a63eacf9456883c5d2 (diff) | |
Removed 'android' module because it was moved to maxoning/pocket repository.
Diffstat (limited to 'android/proguard-rules.pro')
| -rw-r--r-- | android/proguard-rules.pro | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/android/proguard-rules.pro b/android/proguard-rules.pro deleted file mode 100644 index 6e0b079..0000000 --- a/android/proguard-rules.pro +++ /dev/null @@ -1,42 +0,0 @@ -# To enable ProGuard in your project, edit project.properties -# to define the proguard.config property as described in that file. -# -# Add project specific ProGuard rules here. -# By default, the flags in this file are appended to flags specified -# in ${sdk.dir}/tools/proguard/proguard-android.txt -# You can edit the include path and order by changing the ProGuard -# include property in project.properties. -# -# For more details, see -# http://developer.android.com/guide/developing/tools/proguard.html - -# Add any project specific keep options here: - -# If your project uses WebView with JS, uncomment the following -# and specify the fully qualified class name to the JavaScript interface -# class: -#-keepclassmembers class fqcn.of.javascript.interface.for.webview { -# public *; -#} - --verbose - --dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication --dontwarn com.badlogic.gdx.utils.GdxBuild --dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild --dontwarn com.badlogic.gdx.jnigen.BuildTarget* --dontwarn com.badlogic.gdx.graphics.g2d.freetype.FreetypeBuild - -# Required if using Gdx-Controllers extension --keep class com.badlogic.gdx.controllers.android.AndroidControllers - -# Required if using Box2D extension --keepclassmembers class com.badlogic.gdx.physics.box2d.World { - boolean contactFilter(long, long); - void beginContact(long); - void endContact(long); - void preSolve(long, long); - void postSolve(long, long); - boolean reportFixture(long); - float reportRayFixture(long, float, float, float, float, float); -} |
