diff options
| author | ilotterytea <iltsu@alright.party> | 2022-10-06 01:30:35 +0600 |
|---|---|---|
| committer | ilotterytea <iltsu@alright.party> | 2022-10-06 01:30:35 +0600 |
| commit | 54594c18eebb0f6a2d758cb920f71ff007eef436 (patch) | |
| tree | 5c367ed668274dce37716bb1d6d283aa4dbf7887 /android/proguard-rules.pro | |
| parent | 3c1b7a4b4a85a18deea201f4cd5921fc0fdc649a (diff) | |
наконец-то ебучая поддержка андроидов наступила
Diffstat (limited to 'android/proguard-rules.pro')
| -rw-r--r-- | android/proguard-rules.pro | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/android/proguard-rules.pro b/android/proguard-rules.pro new file mode 100644 index 0000000..6e0b079 --- /dev/null +++ b/android/proguard-rules.pro @@ -0,0 +1,42 @@ +# To enable ProGuard in your project, edit project.properties +# to define the proguard.config property as described in that file. +# +# Add project specific ProGuard rules here. +# By default, the flags in this file are appended to flags specified +# in ${sdk.dir}/tools/proguard/proguard-android.txt +# You can edit the include path and order by changing the ProGuard +# include property in project.properties. +# +# For more details, see +# http://developer.android.com/guide/developing/tools/proguard.html + +# Add any project specific keep options here: + +# If your project uses WebView with JS, uncomment the following +# and specify the fully qualified class name to the JavaScript interface +# class: +#-keepclassmembers class fqcn.of.javascript.interface.for.webview { +# public *; +#} + +-verbose + +-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication +-dontwarn com.badlogic.gdx.utils.GdxBuild +-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild +-dontwarn com.badlogic.gdx.jnigen.BuildTarget* +-dontwarn com.badlogic.gdx.graphics.g2d.freetype.FreetypeBuild + +# Required if using Gdx-Controllers extension +-keep class com.badlogic.gdx.controllers.android.AndroidControllers + +# Required if using Box2D extension +-keepclassmembers class com.badlogic.gdx.physics.box2d.World { + boolean contactFilter(long, long); + void beginContact(long); + void endContact(long); + void preSolve(long, long); + void postSolve(long, long); + boolean reportFixture(long); + float reportRayFixture(long, float, float, float, float, float); +} |
