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authorilotterytea <iltsu@alright.party>2022-08-29 00:49:43 +0600
committerilotterytea <iltsu@alright.party>2022-08-29 00:49:43 +0600
commit80565ee5be1c3824b869bb196381a5285df7da2b (patch)
treeb152694dbad000967c570cad24634020338d4efd
parent0d9064e47ccc486ee73127adb0bed4f74e741fd7 (diff)
load the ninepatch textures
-rw-r--r--core/src/com/ilotterytea/maxoning/screens/AssetLoadingScreen.java11
1 files changed, 7 insertions, 4 deletions
diff --git a/core/src/com/ilotterytea/maxoning/screens/AssetLoadingScreen.java b/core/src/com/ilotterytea/maxoning/screens/AssetLoadingScreen.java
index e3d4c29..3265e43 100644
--- a/core/src/com/ilotterytea/maxoning/screens/AssetLoadingScreen.java
+++ b/core/src/com/ilotterytea/maxoning/screens/AssetLoadingScreen.java
@@ -4,8 +4,6 @@ import com.badlogic.gdx.*;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
-import com.badlogic.gdx.graphics.g2d.Animation;
-import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.scenes.scene2d.Stage;
@@ -17,8 +15,6 @@ import com.ilotterytea.maxoning.MaxonGame;
import com.ilotterytea.maxoning.ui.AnimatedImage;
import com.ilotterytea.maxoning.anim.SpriteUtils;
-import java.util.Arrays;
-
public class AssetLoadingScreen implements Screen {
final MaxonGame game;
@@ -99,6 +95,13 @@ public class AssetLoadingScreen implements Screen {
game.assetManager.load("sprites/ilotterytea.png", Texture.class);
game.assetManager.load("sprites/SplashWall.png", Texture.class);
+ // // Ninepatches:
+ game.assetManager.load("sprites/ui/save_slot.9.png", Texture.class);
+ game.assetManager.load("sprites/ui/save_slot_disabled.9.png", Texture.class);
+ game.assetManager.load("sprites/ui/button_static.9.png", Texture.class);
+ game.assetManager.load("sprites/ui/button_pressed.9.png", Texture.class);
+ game.assetManager.load("sprites/ui/button_highlighted.9.png", Texture.class);
+
// Music:
game.assetManager.load("mus/menu/mus_menu_intro.ogg", Music.class);
game.assetManager.load("mus/menu/mus_menu_loop.ogg", Music.class);