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authorilotterytea <iltsu@alright.party>2022-12-10 21:54:25 +0600
committerilotterytea <iltsu@alright.party>2022-12-10 21:54:25 +0600
commit1644cbf6fdeb688d643a1d7e01194973fb3a5acf (patch)
tree613664ce2ac19464300f55d6ff7119473b8bed34
parent8bb4283f7969fdd9feae3537dbb584f97ecb414b (diff)
Make the mobile screen closer
-rw-r--r--core/src/com/ilotterytea/maxoning/screens/MobileMenuScreen.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/com/ilotterytea/maxoning/screens/MobileMenuScreen.java b/core/src/com/ilotterytea/maxoning/screens/MobileMenuScreen.java
index f97452b..ee3bea0 100644
--- a/core/src/com/ilotterytea/maxoning/screens/MobileMenuScreen.java
+++ b/core/src/com/ilotterytea/maxoning/screens/MobileMenuScreen.java
@@ -50,7 +50,7 @@ public class MobileMenuScreen implements Screen {
@Override
public void show() {
- stage = new Stage(new FillViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()));
+ stage = new Stage(new FillViewport(Gdx.graphics.getWidth() / game.prefs.getFloat("scale", 2f), Gdx.graphics.getHeight() / game.prefs.getFloat("scale", 2f)));
skin = game.assetManager.get("MainSpritesheet.skin", Skin.class);
TextureAtlas brandAtlas = game.assetManager.get("sprites/gui/brand.atlas", TextureAtlas.class);