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#include "star.h"
#include <math.h>
#include <stdlib.h>
#include "constants.h"
#include "raylib.h"
Vector3 Generate3DPosition() {
double angle_random = (double)rand() / (double)RAND_MAX;
double radius_random = (double)rand() / (double)RAND_MAX;
double angle = angle_random * 2.0 * M_PI;
double radius = (GetScreenHeight() / SPACE_SIZE) +
(radius_random * GetScreenHeight()) * SPACE_SIZE;
float x = radius * sin(angle);
float y = radius * cos(angle);
Vector3 v = {x, y,
rand() % (STAR_START_POS_Z_MAX + 1 - STAR_START_POS_Z_MIN) +
STAR_START_POS_Z_MIN};
return v;
}
Star StarCreate(Texture *texture) {
double velocity =
rand() % (STAR_MAX_VELOCITY + 1 - STAR_MIN_VELOCITY) + STAR_MIN_VELOCITY;
velocity /= 100.0;
return (Star){Generate3DPosition(), {1, 1}, {0, 0}, velocity, WHITE, texture};
}
void StarUpdate(Star *star, float screen_center_x, float screen_center_y) {
float x = star->position.x / star->position.z + screen_center_x;
float y = star->position.y / star->position.z + screen_center_y;
star->renderPosition.x = x;
star->renderPosition.y = y;
float size =
(STAR_START_POS_Z_MAX - star->position.z) / (0.2 * star->position.z);
star->size.x = size;
star->size.y = size;
}
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