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#include <stdlib.h>
#include "constants.h"
#include "raylib.h"
#include "star.h"
#include "stdlib.h"
#include "time.h"
int CompareStarsByZPosition(const void* a, const void* b) {
return ((struct Star*)b)->position.z - ((struct Star*)a)->position.z;
}
int main(int argc, char* argv[]) {
bool mouse_control = false;
srand(time(0));
InitWindow(800, 600, "hyperspace (demo)");
SetTargetFPS(60);
Star stars[STAR_AMOUNT] = {};
Texture2D* texture = NULL;
if (FileExists("star.png")) {
Image image = LoadImage("star.png");
Texture2D loadedTexture = LoadTextureFromImage(image);
texture = &loadedTexture;
UnloadImage(image);
}
for (int i = 0; i < STAR_AMOUNT; i++) {
stars[i] = StarCreate(texture);
}
while (!WindowShouldClose()) {
BeginDrawing();
ClearBackground(BLACK);
DrawText("hi world!", GetScreenWidth() / 2.0 - 16 * 4,
GetScreenHeight() / 2.0 - 16, 32, BLACK);
qsort(stars, sizeof(stars) / sizeof(stars[0]), sizeof(struct Star),
CompareStarsByZPosition);
for (int i = 0; i < sizeof(stars) / sizeof(stars[0]); i++) {
Star* star = &stars[i];
star->position.z -= star->velocity;
if (star->position.z < 1.0) {
star->position = Generate3DPosition();
}
float screen_center_x =
mouse_control ? GetMouseX() : GetScreenWidth() / 2.0;
float screen_center_y =
mouse_control ? GetMouseY() : GetScreenHeight() / 2.0;
StarUpdate(star, screen_center_x, screen_center_y);
if (star->texture == NULL) {
DrawRectangle(star->renderPosition.x, star->renderPosition.y,
star->size.x, star->size.y, star->color);
} else {
DrawTextureEx(*star->texture, star->renderPosition, 0.0,
star->size.x / 10.0, star->color);
}
}
EndDrawing();
// Listening for input
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
mouse_control = !mouse_control;
if (mouse_control)
HideCursor();
else
ShowCursor();
}
}
return 0;
}
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