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#include "constants.h"
#include "raylib.h"
#include "star.h"
#include "stdlib.h"
#include "time.h"
int main(int argc, char *argv[]) {
bool mouse_control = false;
srand(time(0));
InitWindow(800, 600, "hyperspace (demo)");
SetTargetFPS(60);
Star stars[STAR_AMOUNT] = {};
for (int i = 0; i < STAR_AMOUNT; i++) {
stars[i] = StarCreate();
}
while (!WindowShouldClose()) {
BeginDrawing();
ClearBackground(WHITE);
DrawText("hi world!", GetScreenWidth() / 2.0 - 16 * 4,
GetScreenHeight() / 2.0 - 16, 32, BLACK);
for (int i = 0; i < sizeof(stars) / sizeof(stars[0]); i++) {
Star *star = &stars[i];
star->position.z -= star->velocity;
if (star->position.z < 1.0) {
star->position = Generate3DPosition();
}
float screen_center_x =
mouse_control ? GetMouseX() : GetScreenWidth() / 2.0;
float screen_center_y =
mouse_control ? GetMouseY() : GetScreenHeight() / 2.0;
StarUpdate(star, screen_center_x, screen_center_y);
DrawRectangle(star->renderPosition.x, star->renderPosition.y,
star->size.x, star->size.y, star->color);
}
EndDrawing();
// Listening for input
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
mouse_control = !mouse_control;
if (mouse_control)
HideCursor();
else
ShowCursor();
}
}
return 0;
}
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