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package kz.ilotterytea.frogartha.domain;

import com.badlogic.gdx.math.Vector3;
import com.github.czyzby.websocket.serialization.SerializationException;
import com.github.czyzby.websocket.serialization.Transferable;
import com.github.czyzby.websocket.serialization.impl.Deserializer;
import com.github.czyzby.websocket.serialization.impl.Serializer;

public class PlayerState implements Transferable<PlayerState> {
    private final Vector3 position, direction;
    private float nextJumpTimestamp;

    public PlayerState() {
        this(new Vector3(), new Vector3());
    }

    public PlayerState(Vector3 position, Vector3 direction) {
        this.position = position;
        this.direction = direction;
        this.nextJumpTimestamp = 0;
    }

    public Vector3 getPosition() {
        return position;
    }

    public void setPosition(float x, float y, float z) {
        this.position.set(x, y, z);
    }

    public Vector3 getDirection() {
        return direction;
    }

    public float getNextJumpTimestamp() {
        return nextJumpTimestamp;
    }

    public void setNextJumpTimestamp(float nextJumpTimestamp) {
        this.nextJumpTimestamp = nextJumpTimestamp;
    }

    public void setDirection(float x, float y, float z) {
        this.direction.set(x, y, z);
    }

    @Override
    public void serialize(Serializer serializer) throws SerializationException {
        serializer
            .serializeFloatArray(new float[]{position.x, position.y, position.z})
            .serializeFloatArray(new float[]{direction.x, direction.y, direction.z});
    }

    @Override
    public PlayerState deserialize(Deserializer deserializer) throws SerializationException {
        return new PlayerState(
            new Vector3(deserializer.deserializeFloatArray()),
            new Vector3(deserializer.deserializeFloatArray())
        );
    }
}