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package kz.ilotterytea.frogartha.lwjgl3;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import com.github.czyzby.websocket.CommonWebSockets;
import kz.ilotterytea.frogartha.FrogarthaGame;
/**
* Launches the desktop (LWJGL3) application.
*/
public class Lwjgl3Launcher {
public static void main(String[] args) {
if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
CommonWebSockets.initiate();
new Lwjgl3Application(FrogarthaGame.getInstance(), getDefaultConfiguration());
}
private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() {
Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration();
configuration.setTitle("Frogartha");
//// Vsync limits the frames per second to what your hardware can display, and helps eliminate
//// screen tearing. This setting doesn't always work on Linux, so the line after is a safeguard.
configuration.useVsync(true);
//// Limits FPS to the refresh rate of the currently active monitor, plus 1 to try to match fractional
//// refresh rates. The Vsync setting above should limit the actual FPS to match the monitor.
configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate + 1);
//// If you remove the above line and set Vsync to false, you can get unlimited FPS, which can be
//// useful for testing performance, but can also be very stressful to some hardware.
//// You may also need to configure GPU drivers to fully disable Vsync; this can cause screen tearing.
configuration.setWindowedMode(800, 600);
configuration.setWindowSizeLimits(800, 600, 32767, 32767);
//// You can change these files; they are in lwjgl3/src/main/resources/ .
configuration.setWindowIcon("libgdx128.png", "libgdx64.png", "libgdx32.png", "libgdx16.png");
return configuration;
}
}
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