diff options
| author | ilotterytea <iltsu@alright.party> | 2025-01-20 19:29:50 +0500 |
|---|---|---|
| committer | ilotterytea <iltsu@alright.party> | 2025-01-20 19:29:50 +0500 |
| commit | 043834fa0adf502f61ba09fe312fa3e90b8a6bcc (patch) | |
| tree | 6b140cc4fdb73c954d564b2baf6ff1086a4ada76 /lwjgl3 | |
initial commit
Diffstat (limited to 'lwjgl3')
| -rw-r--r-- | lwjgl3/build.gradle | 136 | ||||
| -rw-r--r-- | lwjgl3/icons/logo.icns | bin | 0 -> 201876 bytes | |||
| -rw-r--r-- | lwjgl3/icons/logo.ico | bin | 0 -> 4286 bytes | |||
| -rw-r--r-- | lwjgl3/icons/logo.png | bin | 0 -> 9754 bytes | |||
| -rw-r--r-- | lwjgl3/nativeimage.gradle | 54 | ||||
| -rw-r--r-- | lwjgl3/src/main/java/kz/ilotterytea/frogartha/lwjgl3/Lwjgl3Launcher.java | 33 | ||||
| -rw-r--r-- | lwjgl3/src/main/java/kz/ilotterytea/frogartha/lwjgl3/StartupHelper.java | 179 | ||||
| -rw-r--r-- | lwjgl3/src/main/resources/libgdx128.png | bin | 0 -> 9754 bytes | |||
| -rw-r--r-- | lwjgl3/src/main/resources/libgdx16.png | bin | 0 -> 879 bytes | |||
| -rw-r--r-- | lwjgl3/src/main/resources/libgdx32.png | bin | 0 -> 2092 bytes | |||
| -rw-r--r-- | lwjgl3/src/main/resources/libgdx64.png | bin | 0 -> 4996 bytes |
11 files changed, 402 insertions, 0 deletions
diff --git a/lwjgl3/build.gradle b/lwjgl3/build.gradle new file mode 100644 index 0000000..e2986c6 --- /dev/null +++ b/lwjgl3/build.gradle @@ -0,0 +1,136 @@ + +buildscript { + repositories { + gradlePluginPortal() + } + dependencies { + classpath "io.github.fourlastor:construo:1.5.1" + if(enableGraalNative == 'true') { + classpath "org.graalvm.buildtools.native:org.graalvm.buildtools.native.gradle.plugin:0.9.28" + } + } +} +plugins { + id "application" +} +apply plugin: 'io.github.fourlastor.construo' + + +import io.github.fourlastor.construo.Target + +sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ] +mainClassName = 'kz.ilotterytea.frogartha.lwjgl3.Lwjgl3Launcher' +application.setMainClass(mainClassName) +eclipse.project.name = appName + '-lwjgl3' +java.sourceCompatibility = 11 +java.targetCompatibility = 11 +if (JavaVersion.current().isJava9Compatible()) { + compileJava.options.release.set(11) +} + +dependencies { + implementation "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion" + implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" + implementation project(':core') + + if(enableGraalNative == 'true') { + implementation "io.github.berstanio:gdx-svmhelper-backend-lwjgl3:$graalHelperVersion" + } + +} + +def os = System.properties['os.name'].toLowerCase() + +run { + workingDir = rootProject.file('assets').path +// You can uncomment the next line if your IDE claims a build failure even when the app closed properly. + //setIgnoreExitValue(true) + + if (os.contains('mac')) jvmArgs += "-XstartOnFirstThread" +} + +jar { +// sets the name of the .jar file this produces to the name of the game or app, with the version after. + archiveFileName.set("${appName}-${projectVersion}.jar") +// the duplicatesStrategy matters starting in Gradle 7.0; this setting works. + duplicatesStrategy(DuplicatesStrategy.EXCLUDE) + dependsOn configurations.runtimeClasspath + from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } } +// these "exclude" lines remove some unnecessary duplicate files in the output JAR. + exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA') + dependencies { + exclude('META-INF/INDEX.LIST', 'META-INF/maven/**') + } +// setting the manifest makes the JAR runnable. + manifest { + attributes 'Main-Class': project.mainClassName + } +// this last step may help on some OSes that need extra instruction to make runnable JARs. + doLast { + file(archiveFile).setExecutable(true, false) + } +} + +construo { + // name of the executable + name.set(appName) + // human-readable name, used for example in the `.app` name for macOS + humanName.set(appName) + // Optional, defaults to project version property + version.set("$projectVersion") + + targets.configure { + create("linuxX64", Target.Linux) { + architecture.set(Target.Architecture.X86_64) + jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.12%2B7/OpenJDK17U-jdk_x64_linux_hotspot_17.0.12_7.tar.gz") + } + create("macM1", Target.MacOs) { + architecture.set(Target.Architecture.AARCH64) + jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.12%2B7/OpenJDK17U-jdk_aarch64_mac_hotspot_17.0.12_7.tar.gz") + // macOS needs an identifier + identifier.set("kz.ilotterytea.frogartha." + appName) + // Optional: icon for macOS + macIcon.set(project.file("icons/logo.icns")) + } + create("macX64", Target.MacOs) { + architecture.set(Target.Architecture.X86_64) + jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.12%2B7/OpenJDK17U-jdk_x64_mac_hotspot_17.0.12_7.tar.gz") + // macOS needs an identifier + identifier.set("kz.ilotterytea.frogartha." + appName) + // Optional: icon for macOS + macIcon.set(project.file("icons/logo.icns")) + } + create("winX64", Target.Windows) { + architecture.set(Target.Architecture.X86_64) + jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.12%2B7/OpenJDK17U-jdk_x64_windows_hotspot_17.0.12_7.zip") + // Uncomment the next line to show a console when the game runs, to print messages. + //useConsole.set(true) + } + } +} + +// Equivalent to the jar task; here for compatibility with gdx-setup. +tasks.register('dist') { + dependsOn 'jar' +} + +distributions { + main { + contents { + into('libs') { + project.configurations.runtimeClasspath.files.findAll { file -> + file.getName() != project.tasks.jar.outputs.files.singleFile.name + }.each { file -> + exclude file.name + } + } + } + } +} + +startScripts.dependsOn(':lwjgl3:jar') +startScripts.classpath = project.tasks.jar.outputs.files + +if(enableGraalNative == 'true') { + apply from: file("nativeimage.gradle") +} diff --git a/lwjgl3/icons/logo.icns b/lwjgl3/icons/logo.icns Binary files differnew file mode 100644 index 0000000..5e41ad7 --- /dev/null +++ b/lwjgl3/icons/logo.icns diff --git a/lwjgl3/icons/logo.ico b/lwjgl3/icons/logo.ico Binary files differnew file mode 100644 index 0000000..c4f2d5e --- /dev/null +++ b/lwjgl3/icons/logo.ico diff --git a/lwjgl3/icons/logo.png b/lwjgl3/icons/logo.png Binary files differnew file mode 100644 index 0000000..788f542 --- /dev/null +++ b/lwjgl3/icons/logo.png diff --git a/lwjgl3/nativeimage.gradle b/lwjgl3/nativeimage.gradle new file mode 100644 index 0000000..ff349fd --- /dev/null +++ b/lwjgl3/nativeimage.gradle @@ -0,0 +1,54 @@ + +project(":lwjgl3") { + apply plugin: "org.graalvm.buildtools.native" + + graalvmNative { + binaries { + main { + imageName = appName + mainClass = project.mainClassName + requiredVersion = '23.0' + buildArgs.add("-march=compatibility") + jvmArgs.addAll("-Dfile.encoding=UTF8") + sharedLibrary = false + resources.autodetect() + } + } + } + + run { + doNotTrackState("Running the app should not be affected by Graal.") + } + + // Modified from https://lyze.dev/2021/04/29/libGDX-Internal-Assets-List/ ; thanks again, Lyze! + // This creates a resource-config.json file based on the contents of the assets folder (and the libGDX icons). + // This file is used by Graal Native to embed those specific files. + // This has to run before nativeCompile, so it runs at the start of an unrelated resource-handling command. + generateResourcesConfigFile.doFirst { + def assetsFolder = new File("${project.rootDir}/assets/") + def lwjgl3 = project(':lwjgl3') + def resFolder = new File("${lwjgl3.projectDir}/src/main/resources/META-INF/native-image/${lwjgl3.ext.appName}") + resFolder.mkdirs() + def resFile = new File(resFolder, "resource-config.json") + resFile.delete() + resFile.append( + """{ + "resources":{ + "includes":[ + { + "pattern": ".*(""") + // This adds every filename in the assets/ folder to a pattern that adds those files as resources. + fileTree(assetsFolder).each { + // The backslash-Q and backslash-E escape the start and end of a literal string, respectively. + resFile.append("\\\\Q${it.name}\\\\E|") + } + // We also match all of the window icon images this way and the font files that are part of libGDX. + resFile.append( + """libgdx.+\\\\.png|lsans.+)" + } + ]}, + "bundles":[] +}""" + ) + } +} diff --git a/lwjgl3/src/main/java/kz/ilotterytea/frogartha/lwjgl3/Lwjgl3Launcher.java b/lwjgl3/src/main/java/kz/ilotterytea/frogartha/lwjgl3/Lwjgl3Launcher.java new file mode 100644 index 0000000..e63402b --- /dev/null +++ b/lwjgl3/src/main/java/kz/ilotterytea/frogartha/lwjgl3/Lwjgl3Launcher.java @@ -0,0 +1,33 @@ +package kz.ilotterytea.frogartha.lwjgl3; + +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration; +import kz.ilotterytea.frogartha.FrogarthaGame; + +/** + * Launches the desktop (LWJGL3) application. + */ +public class Lwjgl3Launcher { + public static void main(String[] args) { + if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows. + new Lwjgl3Application(FrogarthaGame.getInstance(), getDefaultConfiguration()); + } + + private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() { + Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration(); + configuration.setTitle("Frogartha"); + //// Vsync limits the frames per second to what your hardware can display, and helps eliminate + //// screen tearing. This setting doesn't always work on Linux, so the line after is a safeguard. + configuration.useVsync(true); + //// Limits FPS to the refresh rate of the currently active monitor, plus 1 to try to match fractional + //// refresh rates. The Vsync setting above should limit the actual FPS to match the monitor. + configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate + 1); + //// If you remove the above line and set Vsync to false, you can get unlimited FPS, which can be + //// useful for testing performance, but can also be very stressful to some hardware. + //// You may also need to configure GPU drivers to fully disable Vsync; this can cause screen tearing. + configuration.setWindowedMode(800, 600); + //// You can change these files; they are in lwjgl3/src/main/resources/ . + configuration.setWindowIcon("libgdx128.png", "libgdx64.png", "libgdx32.png", "libgdx16.png"); + return configuration; + } +} diff --git a/lwjgl3/src/main/java/kz/ilotterytea/frogartha/lwjgl3/StartupHelper.java b/lwjgl3/src/main/java/kz/ilotterytea/frogartha/lwjgl3/StartupHelper.java new file mode 100644 index 0000000..b51d415 --- /dev/null +++ b/lwjgl3/src/main/java/kz/ilotterytea/frogartha/lwjgl3/StartupHelper.java @@ -0,0 +1,179 @@ +/* + * Copyright 2020 damios + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at: + * https://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +//Note, the above license and copyright applies to this file only. + +package kz.ilotterytea.frogartha.lwjgl3; + +import org.lwjgl.system.macosx.LibC; + +import java.io.BufferedReader; +import java.io.File; +import java.io.InputStreamReader; +import java.lang.management.ManagementFactory; +import java.util.ArrayList; + +/** + * Adds some utilities to ensure that the JVM was started with the + * {@code -XstartOnFirstThread} argument, which is required on macOS for LWJGL 3 + * to function. Also helps on Windows when users have names with characters from + * outside the Latin alphabet, a common cause of startup crashes. + * <br> + * <a href="https://jvm-gaming.org/t/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/57547">Based on this java-gaming.org post by kappa</a> + * @author damios + */ +public class StartupHelper { + + private static final String JVM_RESTARTED_ARG = "jvmIsRestarted"; + + private StartupHelper() { + throw new UnsupportedOperationException(); + } + + /** + * Starts a new JVM if the application was started on macOS without the + * {@code -XstartOnFirstThread} argument. This also includes some code for + * Windows, for the case where the user's home directory includes certain + * non-Latin-alphabet characters (without this code, most LWJGL3 apps fail + * immediately for those users). Returns whether a new JVM was started and + * thus no code should be executed. + * <p> + * <u>Usage:</u> + * + * <pre><code> + * public static void main(String... args) { + * if (StartupHelper.startNewJvmIfRequired(true)) return; // This handles macOS support and helps on Windows. + * // after this is the actual main method code + * } + * </code></pre> + * + * @param redirectOutput + * whether the output of the new JVM should be rerouted to the + * old JVM, so it can be accessed in the same place; keeps the + * old JVM running if enabled + * @return whether a new JVM was started and thus no code should be executed + * in this one + */ + public static boolean startNewJvmIfRequired(boolean redirectOutput) { + String osName = System.getProperty("os.name").toLowerCase(); + if (!osName.contains("mac")) { + if (osName.contains("windows")) { +// Here, we are trying to work around an issue with how LWJGL3 loads its extracted .dll files. +// By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir", which is usually the user's home. +// If the user's name has non-ASCII (or some non-alphanumeric) characters in it, that would fail. +// By extracting to the relevant "ProgramData" folder, which is usually "C:\ProgramData", we avoid this. + System.setProperty("java.io.tmpdir", System.getenv("ProgramData") + "/libGDX-temp"); + } + return false; + } + + // There is no need for -XstartOnFirstThread on Graal native image + if (!System.getProperty("org.graalvm.nativeimage.imagecode", "").isEmpty()) { + return false; + } + + long pid = LibC.getpid(); + + // check whether -XstartOnFirstThread is enabled + if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + pid))) { + return false; + } + + // check whether the JVM was previously restarted + // avoids looping, but most certainly leads to a crash + if ("true".equals(System.getProperty(JVM_RESTARTED_ARG))) { + System.err.println( + "There was a problem evaluating whether the JVM was started with the -XstartOnFirstThread argument."); + return false; + } + + // Restart the JVM with -XstartOnFirstThread + ArrayList<String> jvmArgs = new ArrayList<>(); + String separator = System.getProperty("file.separator"); + // The following line is used assuming you target Java 8, the minimum for LWJGL3. + String javaExecPath = System.getProperty("java.home") + separator + "bin" + separator + "java"; + // If targeting Java 9 or higher, you could use the following instead of the above line: + //String javaExecPath = ProcessHandle.current().info().command().orElseThrow(); + + if (!(new File(javaExecPath)).exists()) { + System.err.println( + "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the -XstartOnFirstThread argument manually!"); + return false; + } + + jvmArgs.add(javaExecPath); + jvmArgs.add("-XstartOnFirstThread"); + jvmArgs.add("-D" + JVM_RESTARTED_ARG + "=true"); + jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments()); + jvmArgs.add("-cp"); + jvmArgs.add(System.getProperty("java.class.path")); + String mainClass = System.getenv("JAVA_MAIN_CLASS_" + pid); + if (mainClass == null) { + StackTraceElement[] trace = Thread.currentThread().getStackTrace(); + if (trace.length > 0) { + mainClass = trace[trace.length - 1].getClassName(); + } else { + System.err.println("The main class could not be determined."); + return false; + } + } + jvmArgs.add(mainClass); + + try { + if (!redirectOutput) { + ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs); + processBuilder.start(); + } else { + Process process = (new ProcessBuilder(jvmArgs)) + .redirectErrorStream(true).start(); + BufferedReader processOutput = new BufferedReader( + new InputStreamReader(process.getInputStream())); + String line; + + while ((line = processOutput.readLine()) != null) { + System.out.println(line); + } + + process.waitFor(); + } + } catch (Exception e) { + System.err.println("There was a problem restarting the JVM"); + e.printStackTrace(); + } + + return true; + } + + /** + * Starts a new JVM if the application was started on macOS without the + * {@code -XstartOnFirstThread} argument. Returns whether a new JVM was + * started and thus no code should be executed. Redirects the output of the + * new JVM to the old one. + * <p> + * <u>Usage:</u> + * + * <pre> + * public static void main(String... args) { + * if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows. + * // the actual main method code + * } + * </pre> + * + * @return whether a new JVM was started and thus no code should be executed + * in this one + */ + public static boolean startNewJvmIfRequired() { + return startNewJvmIfRequired(true); + } +}
\ No newline at end of file diff --git a/lwjgl3/src/main/resources/libgdx128.png b/lwjgl3/src/main/resources/libgdx128.png Binary files differnew file mode 100644 index 0000000..788f542 --- /dev/null +++ b/lwjgl3/src/main/resources/libgdx128.png diff --git a/lwjgl3/src/main/resources/libgdx16.png b/lwjgl3/src/main/resources/libgdx16.png Binary files differnew file mode 100644 index 0000000..47af189 --- /dev/null +++ b/lwjgl3/src/main/resources/libgdx16.png diff --git a/lwjgl3/src/main/resources/libgdx32.png b/lwjgl3/src/main/resources/libgdx32.png Binary files differnew file mode 100644 index 0000000..4cf903a --- /dev/null +++ b/lwjgl3/src/main/resources/libgdx32.png diff --git a/lwjgl3/src/main/resources/libgdx64.png b/lwjgl3/src/main/resources/libgdx64.png Binary files differnew file mode 100644 index 0000000..ebcd8f1 --- /dev/null +++ b/lwjgl3/src/main/resources/libgdx64.png |
