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#ifndef __XD_H__
#define __XD_H__
#define XD_VERSION 1
#define XD_MAX_ENTITIES 256
#define XD_MAX_TEXTURES 256
typedef enum { PLAYER_START = 0, NEXT_FLOOR, PREVIOUS_FLOOR } XdEntityType;
typedef struct {
int id;
char *type;
unsigned char *data;
} XdTexture;
typedef struct {
int x, y;
XdTexture *texture;
} XdMapTile;
typedef struct {
int id;
XdTexture *texture;
XdEntityType type;
} XdEntity;
typedef struct {
int x, y;
XdEntity *entity;
} XdMapEntity;
typedef struct {
int zIndex;
XdMapEntity *entities[XD_MAX_ENTITIES];
XdMapTile *tiles[];
} XdMapLayer;
typedef struct {
int width, height;
XdMapLayer *layers[];
} XdFloor;
typedef struct {
int id;
XdFloor *floors[];
} XdLevel;
typedef struct {
char *name;
int version;
XdTexture textures[XD_MAX_TEXTURES];
XdEntity *entities[XD_MAX_ENTITIES];
XdLevel *levels[];
} XdData;
XdData Xd_LoadFromFile(const char *filePath);
void Xd_SaveFile(const char *filePath, XdData *xd);
#endif
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