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#pragma once
#include <SFML/Graphics/Texture.hpp>
#include <string>
#include <vector>
#define TILE_WIDTH 16
#define TILE_HEIGHT 16
namespace silly::editor {
enum TilesetTileType { TILE_FLOOR = 0, TILE_WALL };
struct TilesetTile {
int id;
sf::Texture texture;
TilesetTileType type;
};
class Tileset {
public:
Tileset() = default;
~Tileset() = default;
void add_tile(const std::string &path, TilesetTileType type);
void remove_tile(const TilesetTile &tile);
const std::vector<TilesetTile> &get_tiles() const;
private:
std::vector<TilesetTile> tiles;
};
}
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