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#include "tileset.hpp"
namespace silly::editor {
void Tileset::add_tile(const std::string &path, TilesetTileType type) {
TilesetTile tile;
tile.type = type;
tile.id = this->tiles.size();
if (!tile.texture.loadFromFile(path)) {
// TODO: add logging here
return;
}
this->tiles.push_back(tile);
}
void Tileset::remove_tile(const TilesetTile &tile) {
this->tiles.resize(std::distance(
this->tiles.begin(),
std::remove_if(
this->tiles.begin(), this->tiles.end(),
[&tile](const TilesetTile &t) { return t.id == tile.id; })));
}
const std::vector<TilesetTile> &Tileset::get_tiles() const {
return this->tiles;
}
}
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