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#include <raylib.h>
#include "editor.h"
#include "xd.h"
typedef enum GameScreen { SCREEN_MENU = 0, SCREEN_EDITOR } GameScreen;
void SE_DrawMenuScreen(GameScreen *currentScreen, Editor *editor, XdData *data,
XdData *datas[]);
void SE_DrawEditorScreen(GameScreen *currentScreen, Editor *editor,
Camera2D *camera);
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