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#include "screens.h"
#include <stdio.h>
#include <stdlib.h>
#include "editor.h"
#include "raylib.h"
#include "xd.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
void SE_DrawMenuScreen(GameScreen *currentScreen, Editor *editor, XdData *data,
XdData *datas[]) {
if (IsKeyPressed(KEY_N)) {
*currentScreen = SCREEN_EDITOR;
data = malloc(sizeof(XdData));
editor->data = data;
data->name = "xd";
// Creating an empty level
data->levels[0] = malloc(sizeof(XdLevel));
data->levels[0]->floors[0] = malloc(sizeof(XdFloor));
data->levels[0]->floors[0]->width = 30;
data->levels[0]->floors[0]->height = 30;
}
BeginDrawing();
ClearBackground(RAYWHITE);
for (int i = 0; i < sizeof(*datas) / sizeof(*datas[0]); i++) {
printf("xd\n");
XdData *data = datas[i];
bool button = GuiButton((Rectangle){10, 10 * i, GetScreenWidth() - 10, 40},
data->name);
}
GuiLabel((Rectangle){0, GetScreenHeight() - 20, GetScreenWidth(), 20},
"Press N to create a new campaign");
EndDrawing();
}
void SE_DrawEditorScreen(GameScreen *currentScreen, Editor *editor,
Camera2D *camera) {
if (IsKeyPressed(KEY_S)) {
Xd_SaveFile("test.xd", editor->data);
*currentScreen = SCREEN_MENU;
free(editor->data);
editor->data = NULL;
return;
}
if (GetMouseWheelMove() != 0.0) {
camera->zoom += (int)GetMouseWheelMove();
if (camera->zoom > 6.0f)
camera->zoom = 6.0f;
else if (camera->zoom < 4.0f)
camera->zoom = 4.0f;
}
if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) {
Vector2 mousePos = GetMouseDelta();
camera->target.x -= mousePos.x / 5.0f;
camera->target.y -= mousePos.y / 5.0f;
}
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode2D(*camera);
SE_DrawEditor(editor, camera);
EndMode2D();
EndDrawing();
}
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