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#include <imgui-SFML.h>
#include <imgui.h>

#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/System/Clock.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Event.hpp>
#include <SFML/Window/VideoMode.hpp>
#include <optional>

#include "floor.hpp"

int main() {
  sf::RenderWindow window(sf::VideoMode({800, 600}), "sillyeditor");
  window.setFramerateLimit(60);
  ImGui::SFML::Init(window);

  silly::editor::Floor floor(30, 30);

  sf::Clock deltaClock;
  while (window.isOpen()) {
    // zoom size
    float size = 16.0f;

    while (const std::optional<sf::Event> event = window.pollEvent()) {
      if (event.has_value()) {
        sf::Event e = event.value();
        ImGui::SFML::ProcessEvent(window, e);
      }

      if (event->is<sf::Event::Closed>()) {
        window.close();
      }
    }

    ImGui::SFML::Update(window, deltaClock.restart());

    window.clear();

    // rendering grid
    for (int x = 0; x < floor.get_width(); x++) {
      for (int y = 0; y < floor.get_height(); y++) {
        sf::RectangleShape shape({size, size});
        shape.setFillColor(sf::Color::Transparent);
        shape.setOutlineColor(sf::Color(80, 80, 80));
        shape.setOutlineThickness(1.0f);
        shape.setPosition({x * size, y * size});
        window.draw(shape);
      }
    }

    ImGui::SFML::Render(window);
    window.display();
  }

  return 0;
}