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#include "level.h"
#include <stdlib.h>
#include "raylib.h"
Level *SE_CreateLevel(int width, int height) {
Level *level = malloc(sizeof(Level) + sizeof(Vector3) * width * height);
int i = 0;
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
Vector3 *v = malloc(sizeof(Vector3));
v->x = x * 10;
v->y = y * 10;
v->z = 0;
level->vectors[i] = v;
i++;
}
}
level->width = width;
level->height = height;
return level;
}
void SE_RenderLevel(Level *level) {
int cell_size = 10;
for (int i = 0; i < level->width * level->height; i++) {
Vector3 *vector = level->vectors[i];
DrawRectangle(vector->x, vector->y, 2, 2, BLACK);
}
}
void SE_FreeLevel(Level *level) {
for (int i = 0; i < level->width * level->height; i++) {
Vector3 *v = level->vectors[i];
free(v);
}
free(level);
}
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