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#include "level.h"
#include <stdio.h>
#include <stdlib.h>
#include "raylib.h"
Level *SE_CreateLevel(int width, int height) {
Level *level = malloc(sizeof(Level) + sizeof(Vector3) * width * height);
for (int i = 0; i < width * height; i++) {
level->sides[i] = NULL;
}
level->width = width;
level->height = height;
return level;
}
void SE_RenderLevel(Level *level, int zoomScale) {
for (int i = 0; i < level->width * level->height; i++) {
Side *side = level->sides[i];
if (side == NULL) continue;
DrawLine(side->a.x * zoomScale, side->a.y * zoomScale,
side->b.x * zoomScale, side->b.y * zoomScale, RED);
}
}
void SE_FreeLevel(Level *level) {
for (int i = 0; i < level->width * level->height; i++) {
Side *side = level->sides[i];
if (side == NULL) continue;
free(side);
}
free(level);
}
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