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#include "floor.hpp"

#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/System/Vector2.hpp>
#include <algorithm>
#include <iterator>

#include "tileset.hpp"

namespace silly::editor {
  void TileFloor::render(sf::RenderWindow &window) const {
    std::for_each(this->tiles.begin(), this->tiles.end(),
                  [&window](const Tile &t) {
                    sf::Sprite s(t.tile->texture);
                    s.setPosition({t.position.x * (float)TILE_WIDTH,
                                   t.position.y * (float)TILE_HEIGHT});

                    window.draw(s);
                  });
  }

  void TileFloor::place_tile(std::shared_ptr<TilesetTile> &tile,
                             const sf::Vector2i &position) {
    if (!std::any_of(
            this->tiles.begin(), this->tiles.end(),
            [&position](const Tile &t) { return t.position == position; })) {
      this->tiles.push_back({position, tile});
    }
  }
  void TileFloor::remove_tile(const sf::Vector2i &position) {
    this->tiles.resize(std::distance(
        this->tiles.begin(),
        std::remove_if(
            this->tiles.begin(), this->tiles.end(),
            [&position](const Tile &t) { return t.position == position; })));
  }

  const int TileFloor::get_width() const { return this->width; }
  const int TileFloor::get_height() const { return this->height; }
}