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#include "floor.hpp"
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/System/Vector2.hpp>
#include <algorithm>
#include <iterator>
#include "tileset.hpp"
namespace silly::editor {
void TileFloor::render(sf::RenderWindow &window) const {
std::for_each(this->tiles.begin(), this->tiles.end(),
[&window](const Tile &t) {
sf::Sprite s(t.tile->texture);
s.setPosition({t.position.x * (float)TILE_WIDTH,
t.position.y * (float)TILE_HEIGHT});
window.draw(s);
});
}
void TileFloor::place_tile(std::shared_ptr<TilesetTile> &tile,
const sf::Vector2i &position) {
if (!std::any_of(
this->tiles.begin(), this->tiles.end(),
[&position](const Tile &t) { return t.position == position; })) {
this->tiles.push_back({position, tile});
}
}
void TileFloor::remove_tile(const sf::Vector2i &position) {
this->tiles.resize(std::distance(
this->tiles.begin(),
std::remove_if(
this->tiles.begin(), this->tiles.end(),
[&position](const Tile &t) { return t.position == position; })));
}
const int TileFloor::get_width() const { return this->width; }
const int TileFloor::get_height() const { return this->height; }
}
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