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#pragma once
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <memory>
#include <optional>
#include <string>
#include "floor.hpp"
#include "tileset.hpp"
namespace silly::editor {
struct NewTileState {
std::string path;
sf::Texture texture;
TilesetTileType type;
};
class Editor {
public:
Editor(Tileset &tileset, TileFloor &floor)
: tileset(tileset), floor(floor) {}
void update(const sf::RenderWindow &window);
void render(const sf::RenderWindow &window);
private:
Tileset &tileset;
TileFloor &floor;
std::optional<std::shared_ptr<TilesetTile>> selectedTile;
std::optional<NewTileState> newTileState;
};
}
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