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#pragma once

#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Event.hpp>
#include <memory>
#include <optional>
#include <string>

#include "package.hpp"
#include "sets/tileset.hpp"

namespace silly::editor {
  struct NewTileState {
      std::string path;
      sf::Texture texture;
      TilesetTileType type;
  };

  struct NewPackageState {
      char name[256];
  };

  struct NewLevelState {
      char name[256];
  };

  struct NewFloorState {
      int width = 10, height = 10;
  };

  struct SavePackageState {
      std::string path;
      LevelPackageFormat format;
  };

  class Editor {
    public:
      Editor(LevelPackage &package) : package(package) {}

      void update(sf::RenderWindow &window);
      void update(const sf::Event &event, sf::RenderWindow &window);
      void render(sf::RenderWindow &window);
      const float get_zoom() const;

    private:
      void createNewPackage(const sf::RenderWindow &window);
      void createNewLevel(const sf::RenderWindow &window);
      void createNewFloor(const sf::RenderWindow &window);
      void createSavePackageWindow(const sf::RenderWindow &window);
      void showAboutWindow(const sf::RenderWindow &window);
      void drawHeaderBar(sf::RenderWindow &window);

      LevelPackage &package;
      float rotation;

      // need for world movement and zoom
      sf::Vector2f lastMousePosition;
      float zoom = 1.0f;
      bool isDragging = false;

      bool aboutState = false;

      std::optional<std::shared_ptr<TilesetTile>> selectedTile;
      std::optional<NewTileState> newTileState;
      std::optional<NewLevelState> newLevelState;
      std::optional<NewFloorState> newFloorState;
      std::optional<SavePackageState> savePackageState;
      std::optional<NewPackageState> newPackageState;
  };
}