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#pragma once
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Event.hpp>
#include <memory>
#include <optional>
#include <string>
#include "package.hpp"
#include "sets/tileset.hpp"
namespace silly::editor {
struct NewTileState {
std::string path;
sf::Texture texture;
TilesetTileType type;
};
struct NewPackageState {
char name[256];
};
struct NewLevelState {
char name[256];
};
struct NewFloorState {
int width = 10, height = 10;
};
struct SavePackageState {
std::string path;
LevelPackageFormat format;
};
class Editor {
public:
Editor(LevelPackage &package) : package(package) {}
void update(sf::RenderWindow &window);
void update(const sf::Event &event, sf::RenderWindow &window);
void render(sf::RenderWindow &window);
const float get_zoom() const;
private:
void createNewPackage(const sf::RenderWindow &window);
void createNewLevel(const sf::RenderWindow &window);
void createNewFloor(const sf::RenderWindow &window);
void createSavePackageWindow(const sf::RenderWindow &window);
void showAboutWindow(const sf::RenderWindow &window);
void drawHeaderBar(sf::RenderWindow &window);
LevelPackage &package;
float rotation;
// need for world movement and zoom
sf::Vector2f lastMousePosition;
float zoom = 1.0f;
bool isDragging = false;
bool aboutState = false;
std::optional<std::shared_ptr<TilesetTile>> selectedTile;
std::optional<NewTileState> newTileState;
std::optional<NewLevelState> newLevelState;
std::optional<NewFloorState> newFloorState;
std::optional<SavePackageState> savePackageState;
std::optional<NewPackageState> newPackageState;
};
}
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