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#ifndef __EDITOR_H__
#define __EDITOR_H__
#include <raylib.h>
#include <stdbool.h>
#include "xd.h"
#define TEXTURE_WIDTH 16.0f
#define TEXTURE_HEIGHT 16.0f
typedef struct {
bool isFloor, isWall;
char *upFilePath, *sideFilePath, *cornerFilePath;
Texture2D upTexture, sideTexture, cornerTexture;
} EditorCreateBlockState;
typedef struct {
XdTileData data;
Texture2D texture;
} EditorTileData;
typedef struct {
EditorTileData *tile;
Vector2 position;
} EditorTile;
typedef struct {
int tileDataSize;
int tilesCount;
EditorTileData *tileData[200];
EditorTile *tiles[];
} EditorCache;
typedef struct {
int currentLevel, currentLayer, activeMainTab;
EditorCreateBlockState *createBlockState;
Rectangle panelView;
Vector2 panelScroll;
EditorTileData *selectedTile;
EditorCache cache;
} EditorState;
typedef struct {
XdData *data;
EditorState state;
} Editor;
void SE_DrawEditor(Editor *editor, Camera2D *camera);
void SE_DrawEditorToolkit(Editor *editor);
void SE_RebuildEditorCache(Editor *editor);
#endif
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