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#ifndef __EDITOR_H__
#define __EDITOR_H__
#include <raylib.h>
#include <stdbool.h>

#include "xd.h"

#define TEXTURE_WIDTH 16.0f
#define TEXTURE_HEIGHT 16.0f

typedef struct {
    bool isFloor, isWall;
    char *upFilePath, *sideFilePath, *cornerFilePath;
    Texture2D upTexture, sideTexture, cornerTexture;
} EditorCreateBlockState;

typedef struct {
    XdTileData data;
    Texture2D texture;
} EditorTileData;

typedef struct {
    EditorTileData *tile;
    Vector2 position;
} EditorTile;

typedef struct {
    int tileDataSize;
    int tilesCount;
    EditorTileData *tileData[200];
    EditorTile *tiles[];
} EditorCache;

typedef struct {
    int currentLevel, currentLayer, activeMainTab;
    EditorCreateBlockState *createBlockState;
    Rectangle panelView;
    Vector2 panelScroll;
    EditorTileData *selectedTile;
    EditorCache cache;
} EditorState;

typedef struct {
    XdData *data;
    EditorState state;
} Editor;

void SE_DrawEditor(Editor *editor, Camera2D *camera);
void SE_DrawEditorToolkit(Editor *editor);
void SE_RebuildEditorCache(Editor *editor);
#endif