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#include "editor.h"
#include "raylib.h"
#include "xd.h"
void SE_DrawEditor(Editor *editor, Camera2D *camera) {
Vector2 mousePos = GetScreenToWorld2D(GetMousePosition(), *camera);
float zoom = camera->zoom;
XdLevel *level = editor->data->levels[editor->state.currentLevel];
XdFloor *floor = level->floors[editor->state.currentLayer];
for (int x = 0; x < floor->width; x++) {
for (int y = 0; y < floor->height; y++) {
float rx = x * zoom, ry = y * zoom;
Color innerColor = RAYWHITE;
Color borderColor = LIGHTGRAY;
// recolor the tile if the cursor above the tile
if ((rx < mousePos.x && mousePos.x < rx + zoom) &&
(ry < mousePos.y && mousePos.y < ry + zoom)) {
innerColor = SKYBLUE;
borderColor = BLUE;
}
DrawRectangle(rx, ry, zoom, zoom, innerColor);
DrawRectangleLines(rx, ry, zoom, zoom, borderColor);
}
}
}
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