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authorilotterytea <iltsu@alright.party>2025-01-28 00:37:35 +0500
committerilotterytea <iltsu@alright.party>2025-01-28 00:37:35 +0500
commit7ef23646dac255cc14a183ad8fabe438f940d88f (patch)
tree5149f1bc90e44b2394f547f499bb7ee9d670145a
parent2a59e9274104a7e38c791926fc19f8161f6893b9 (diff)
upd: don't draw preview tile if we are erasing them
-rw-r--r--src/editor.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/editor.c b/src/editor.c
index 8733143..42dd349 100644
--- a/src/editor.c
+++ b/src/editor.c
@@ -67,7 +67,8 @@ void SE_DrawEditor(Editor *editor, Camera2D *camera) {
Rectangle s = {0, 0, 16, 16};
Rectangle d = {rx, ry, zoom, zoom};
- DrawTexturePro(t->texture, s, d, (Vector2){0, 0}, 0.0f, WHITE);
+ if (!IsMouseButtonDown(MOUSE_BUTTON_RIGHT))
+ DrawTexturePro(t->texture, s, d, (Vector2){0, 0}, 0.0f, WHITE);
// placing tiles
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) {