local mp = require 'mp' local msg = require 'mp.msg' local utils = require 'mp.utils' local options = require 'mp.options' -- Default options local opts = { -- All drawing is scaled by this value, including the text borders and the -- cursor. Change it if you have a high-DPI display. scale = 1, -- Set the font used for the REPL and the console. This probably doesn't -- have to be a monospaced font. font = "", -- Set the font size used for the REPL and the console. This will be -- multiplied by "scale." font_size = 16, } options.read_options(opts, "user_input") local queue = { queue = {}, active_ids = {} } local histories = {} local request = nil local line = '' --[[ sends a response to the original script in the form of a json string it is expected that all requests get a response, if the input is nil then err should say why current error codes are: exitted the user closed the input instead of pressing Enter already_queued a request with the specified id was already in the queue replaced the request was replaced with a newer request cancelled a script cancelled the request ]]-- local function send_response(send_line, err, override_response) mp.commandv("script-message", override_response or request.response, send_line and line or "", err or "") end --[[ The below code is a modified implementation of text input from mpv's console.lua: https://github.com/mpv-player/mpv/blob/7ca14d646c7e405f3fb1e44600e2a67fc4607238/player/lua/console.lua Modifications: removed support for log messages, sending commands, tab complete, help commands removed update timer Changed esc key to call handle_esc function handle_esc and handle_enter now call the send_response() function all functions that send responses now call queue:pop() made history specific to request ids localised all functions - reordered some to fit keybindings use new names ]]-- ------------------------------START ORIGINAL MPV CODE----------------------------------- ---------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------- -- Copyright (C) 2019 the mpv developers -- -- Permission to use, copy, modify, and/or distribute this software for any -- purpose with or without fee is hereby granted, provided that the above -- copyright notice and this permission notice appear in all copies. -- -- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES -- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF -- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY -- SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES -- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION -- OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN -- CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. local assdraw = require 'mp.assdraw' local function detect_platform() local o = {} -- Kind of a dumb way of detecting the platform but whatever if mp.get_property_native('options/vo-mmcss-profile', o) ~= o then return 'windows' elseif mp.get_property_native('options/macos-force-dedicated-gpu', o) ~= o then return 'macos' elseif os.getenv('WAYLAND_DISPLAY') then return 'wayland' end return 'x11' end -- Pick a better default font for Windows and macOS local platform = detect_platform() if platform == 'windows' then opts.font = 'Consolas' elseif platform == 'macos' then opts.font = 'Menlo' else opts.font = 'monospace' end local repl_active = false local insert_mode = false local cursor = 1 local key_bindings = {} local global_margin_y = 0 -- Escape a string for verbatim display on the OSD local function ass_escape(str) -- There is no escape for '\' in ASS (I think?) but '\' is used verbatim if -- it isn't followed by a recognised character, so add a zero-width -- non-breaking space str = str:gsub('\\', '\\\239\187\191') str = str:gsub('{', '\\{') str = str:gsub('}', '\\}') -- Precede newlines with a ZWNBSP to prevent ASS's weird collapsing of -- consecutive newlines str = str:gsub('\n', '\239\187\191\\N') -- Turn leading spaces into hard spaces to prevent ASS from stripping them str = str:gsub('\\N ', '\\N\\h') str = str:gsub('^ ', '\\h') return str end -- Render the REPL and console as an ASS OSD local function update() local dpi_scale = mp.get_property_native("display-hidpi-scale", 1.0) dpi_scale = dpi_scale * opts.scale local screenx, screeny, aspect = mp.get_osd_size() screenx = screenx / dpi_scale screeny = screeny / dpi_scale -- Clear the OSD if the REPL is not active if not repl_active then mp.set_osd_ass(screenx, screeny, '') return end local ass = assdraw.ass_new() local style = '{\\r' .. '\\1a&H00&\\3a&H00&\\4a&H99&' .. '\\1c&Heeeeee&\\3c&H111111&\\4c&H000000&' .. '\\fn' .. opts.font .. '\\fs' .. opts.font_size .. '\\bord1\\xshad0\\yshad1\\fsp0\\q1}' -- Create the cursor glyph as an ASS drawing. ASS will draw the cursor -- inline with the surrounding text, but it sets the advance to the width -- of the drawing. So the cursor doesn't affect layout too much, make it as -- thin as possible and make it appear to be 1px wide by giving it 0.5px -- horizontal borders. local cheight = opts.font_size * 8 local cglyph = '{\\r' .. '\\1a&H44&\\3a&H44&\\4a&H99&' .. '\\1c&Heeeeee&\\3c&Heeeeee&\\4c&H000000&' .. '\\xbord0.5\\ybord0\\xshad0\\yshad1\\p4\\pbo24}' .. 'm 0 0 l 1 0 l 1 ' .. cheight .. ' l 0 ' .. cheight .. '{\\p0}' local before_cur = ass_escape(line:sub(1, cursor - 1)) local after_cur = ass_escape(line:sub(cursor)) ass:new_event() ass:an(1) ass:pos(2, screeny - 2 - global_margin_y * screeny) ass:append(style .. request.text .. '\\N') ass:append('> ' .. before_cur) ass:append(cglyph) ass:append(style .. after_cur) -- Redraw the cursor with the REPL text invisible. This will make the -- cursor appear in front of the text. ass:new_event() ass:an(1) ass:pos(2, screeny - 2) ass:append(style .. '{\\alpha&HFF&}> ' .. before_cur) ass:append(cglyph) ass:append(style .. '{\\alpha&HFF&}' .. after_cur) mp.set_osd_ass(screenx, screeny, ass.text) end -- Naive helper function to find the next UTF-8 character in 'str' after 'pos' -- by skipping continuation bytes. Assumes 'str' contains valid UTF-8. local function next_utf8(str, pos) if pos > str:len() then return pos end repeat pos = pos + 1 until pos > str:len() or str:byte(pos) < 0x80 or str:byte(pos) > 0xbf return pos end -- As above, but finds the previous UTF-8 charcter in 'str' before 'pos' local function prev_utf8(str, pos) if pos <= 1 then return pos end repeat pos = pos - 1 until pos <= 1 or str:byte(pos) < 0x80 or str:byte(pos) > 0xbf return pos end -- Insert a character at the current cursor position (any_unicode, Shift+Enter) local function handle_char_input(c) if insert_mode then line = line:sub(1, cursor - 1) .. c .. line:sub(next_utf8(line, cursor)) else line = line:sub(1, cursor - 1) .. c .. line:sub(cursor) end cursor = cursor + #c update() end -- Remove the character behind the cursor (Backspace) local function handle_backspace() if cursor <= 1 then return end local prev = prev_utf8(line, cursor) line = line:sub(1, prev - 1) .. line:sub(cursor) cursor = prev update() end -- Remove the character in front of the cursor (Del) local function handle_del() if cursor > line:len() then return end line = line:sub(1, cursor - 1) .. line:sub(next_utf8(line, cursor)) update() end -- Toggle insert mode (Ins) local function handle_ins() insert_mode = not insert_mode end -- Move the cursor to the next character (Right) local function next_char(amount) cursor = next_utf8(line, cursor) update() end -- Move the cursor to the previous character (Left) local function prev_char(amount) cursor = prev_utf8(line, cursor) update() end -- Clear the current line (Ctrl+C) local function clear() line = '' cursor = 1 insert_mode = false request.history.pos = #request.history.list + 1 update() end -- Close the REPL if the current line is empty, otherwise do nothing (Ctrl+D) local function maybe_exit() if line == '' then send_response(false, "exitted") queue:pop() end end local function handle_esc() send_response(false, "exitted") queue:pop() end -- Run the current command and clear the line (Enter) local function handle_enter() if request.history.list[#request.history.list] ~= line and line ~= "" then request.history.list[#request.history.list + 1] = line end send_response(true) queue:pop() end -- Go to the specified position in the command history local function go_history(new_pos) local old_pos = request.history.pos request.history.pos = new_pos -- Restrict the position to a legal value if request.history.pos > #request.history.list + 1 then request.history.pos = #request.history.list + 1 elseif request.history.pos < 1 then request.history.pos = 1 end -- Do nothing if the history position didn't actually change if request.history.pos == old_pos then return end -- If the user was editing a non-history line, save it as the last history -- entry. This makes it much less frustrating to accidentally hit Up/Down -- while editing a line. if old_pos == #request.history.list + 1 and line ~= '' and request.history.list[#request.history.list] ~= line then request.history.list[#request.history.list + 1] = line end -- Now show the history line (or a blank line for #history + 1) if request.history.pos <= #request.history.list then line = request.history.list[request.history.pos] else line = '' end cursor = line:len() + 1 insert_mode = false update() end -- Go to the specified relative position in the command history (Up, Down) local function move_history(amount) go_history(request.history.pos + amount) end -- Go to the first command in the command history (PgUp) local function handle_pgup() go_history(1) end -- Stop browsing history and start editing a blank line (PgDown) local function handle_pgdown() go_history(#request.history.list + 1) end -- Move to the start of the current word, or if already at the start, the start -- of the previous word. (Ctrl+Left) local function prev_word() -- This is basically the same as next_word() but backwards, so reverse the -- string in order to do a "backwards" find. This wouldn't be as annoying -- to do if Lua didn't insist on 1-based indexing. cursor = line:len() - select(2, line:reverse():find('%s*[^%s]*', line:len() - cursor + 2)) + 1 update() end -- Move to the end of the current word, or if already at the end, the end of -- the next word. (Ctrl+Right) local function next_word() cursor = select(2, line:find('%s*[^%s]*', cursor)) + 1 update() end -- Move the cursor to the beginning of the line (HOME) local function go_home() cursor = 1 update() end -- Move the cursor to the end of the line (END) local function go_end() cursor = line:len() + 1 update() end -- Delete from the cursor to the end of the word (Ctrl+W) local function del_word() local before_cur = line:sub(1, cursor - 1) local after_cur = line:sub(cursor) before_cur = before_cur:gsub('[^%s]+%s*$', '', 1) line = before_cur .. after_cur cursor = before_cur:len() + 1 update() end -- Delete from the cursor to the end of the line (Ctrl+K) local function del_to_eol() line = line:sub(1, cursor - 1) update() end -- Delete from the cursor back to the start of the line (Ctrl+U) local function del_to_start() line = line:sub(cursor) cursor = 1 update() end -- Returns a string of UTF-8 text from the clipboard (or the primary selection) local function get_clipboard(clip) if platform == 'x11' then local res = utils.subprocess({ args = { 'xclip', '-selection', clip and 'clipboard' or 'primary', '-out' }, playback_only = false, }) if not res.error then return res.stdout end elseif platform == 'wayland' then local res = utils.subprocess({ args = { 'wl-paste', clip and '-n' or '-np' }, playback_only = false, }) if not res.error then return res.stdout end elseif platform == 'windows' then local res = utils.subprocess({ args = { 'powershell', '-NoProfile', '-Command', [[& { Trap { Write-Error -ErrorRecord $_ Exit 1 } $clip = "" if (Get-Command "Get-Clipboard" -errorAction SilentlyContinue) { $clip = Get-Clipboard -Raw -Format Text -TextFormatType UnicodeText } else { Add-Type -AssemblyName PresentationCore $clip = [Windows.Clipboard]::GetText() } $clip = $clip -Replace "`r","" $u8clip = [System.Text.Encoding]::UTF8.GetBytes($clip) [Console]::OpenStandardOutput().Write($u8clip, 0, $u8clip.Length) }]] }, playback_only = false, }) if not res.error then return res.stdout end elseif platform == 'macos' then local res = utils.subprocess({ args = { 'pbpaste' }, playback_only = false, }) if not res.error then return res.stdout end end return '' end -- Paste text from the window-system's clipboard. 'clip' determines whether the -- clipboard or the primary selection buffer is used (on X11 and Wayland only.) local function paste(clip) local text = get_clipboard(clip) local before_cur = line:sub(1, cursor - 1) local after_cur = line:sub(cursor) line = before_cur .. text .. after_cur cursor = cursor + text:len() update() end -- List of input bindings. This is a weird mashup between common GUI text-input -- bindings and readline bindings. local function get_bindings() local bindings = { { 'esc', handle_esc }, { 'enter', handle_enter }, { 'kp_enter', handle_enter }, { 'shift+enter', function() handle_char_input('\n') end }, { 'bs', handle_backspace }, { 'shift+bs', handle_backspace }, { 'del', handle_del }, { 'shift+del', handle_del }, { 'ins', handle_ins }, { 'shift+ins', function() paste(false) end }, { 'mbtn_mid', function() paste(false) end }, { 'left', function() prev_char() end }, { 'right', function() next_char() end }, { 'up', function() move_history(-1) end }, { 'wheel_up', function() move_history(-1) end }, { 'down', function() move_history(1) end }, { 'wheel_down', function() move_history(1) end }, { 'wheel_left', function() end }, { 'wheel_right', function() end }, { 'ctrl+left', prev_word }, { 'ctrl+right', next_word }, { 'home', go_home }, { 'end', go_end }, { 'pgup', handle_pgup }, { 'pgdwn', handle_pgdown }, { 'ctrl+c', clear }, { 'ctrl+d', maybe_exit }, { 'ctrl+k', del_to_eol }, { 'ctrl+u', del_to_start }, { 'ctrl+v', function() paste(true) end }, { 'meta+v', function() paste(true) end }, { 'ctrl+w', del_word }, { 'kp_dec', function() handle_char_input('.') end }, } for i = 0, 9 do bindings[#bindings + 1] = {'kp' .. i, function() handle_char_input('' .. i) end} end return bindings end local function text_input(info) if info.key_text and (info.event == "press" or info.event == "down" or info.event == "repeat") then handle_char_input(info.key_text) end end local function define_key_bindings() if #key_bindings > 0 then return end for _, bind in ipairs(get_bindings()) do -- Generate arbitrary name for removing the bindings later. local name = "_userinput_" .. bind[1] key_bindings[#key_bindings + 1] = name mp.add_forced_key_binding(bind[1], name, bind[2], {repeatable = true}) end mp.add_forced_key_binding("any_unicode", "_userinput_text", text_input, {repeatable = true, complex = true}) key_bindings[#key_bindings + 1] = "_userinput_text" end local function undefine_key_bindings() for _, name in ipairs(key_bindings) do mp.remove_key_binding(name) end key_bindings = {} end -- Set the REPL visibility ("enable", Esc) local function set_active(active) if active == repl_active then return end if active then repl_active = true insert_mode = false define_key_bindings() else clear() repl_active = false undefine_key_bindings() collectgarbage() end update() end utils.shared_script_property_observe("osc-margins", function(_, val) if val then -- formatted as "%f,%f,%f,%f" with left, right, top, bottom, each -- value being the border size as ratio of the window size (0.0-1.0) local vals = {} for v in string.gmatch(val, "[^,]+") do vals[#vals + 1] = tonumber(v) end global_margin_y = vals[4] -- bottom else global_margin_y = 0 end update() end) -- Redraw the REPL when the OSD size changes. This is needed because the -- PlayRes of the OSD will need to be adjusted. mp.observe_property('osd-width', 'native', update) mp.observe_property('osd-height', 'native', update) mp.observe_property('display-hidpi-scale', 'native', update) ---------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------- -------------------------------END ORIGINAL MPV CODE------------------------------------ -- push new request onto the queue -- if a request with the same id already exists and the queueable flag is not enabled then -- a nil result will be returned to the function function queue:push(req) if self.active_ids[req.id] then -- replace an existing request with the new one if req.replace then for i = 1, #self.queue do if self.queue[i].id == req.id then send_response(false, "replaced", self.queue[i].response) self.queue[i] = req if i == 1 then request = req ; update() end return end end end --cancel the new request if it is not queueable if not req.queueable then send_response(false, "already_queued", req.response) ; return end end table.insert(self.queue, req) self.active_ids[req.id] = (self.active_ids[req.id] or 0) + 1 if #self.queue == 1 then return self:start_queue() end end -- removes the first item in the queue and either continues or stops the queue function queue:pop() self:remove(1) clear() if #self.queue < 1 then return self:stop_queue() else return self:continue_queue() end end -- safely removes an item from the queue and updates the set of active requests function queue:remove(index) local req = table.remove(self.queue, index) self.active_ids[req.id] = self.active_ids[req.id] ~= 1 and self.active_ids[req.id] - 1 or nil end function queue:start_queue() request = self.queue[1] line = request.default_input set_active(true) end function queue:continue_queue() request = self.queue[1] line = request.default_input update() end function queue:stop_queue() set_active(false) end -- removes all requests with the specified id from the queue mp.register_script_message("cancel-user-input", function(id) local i = 2 while i <= #queue.queue do if queue.queue[i].id == id then send_response(false, "cancelled", queue.queue[i].response) queue:remove(i) else i = i + 1 end end if queue.queue[1] and queue.queue[1].id == id then send_response(false, "cancelled") queue:pop() end end) -- script message to recieve input requests, get-user-input.lua acts as an interface to call this script message -- requests are recieved as json objects mp.register_script_message("request-user-input", function(response, id, request_text, default_input, queueable, replace) local req = {} if not response then msg.error("input requests require a response string") ; return end if not id then msg.error("input requests require an id string") ; return end req.response = response req.text = ass_escape(request_text or "") req.default_input = default_input req.id = id or "mpv" req.queueable = (queueable == "1") req.replace = (replace == "1") if not histories[id] then histories[id] = {pos = 1, list = {}} end req.history = histories[id] queue:push(req) end) --temporary keybind for debugging purposes mp.add_key_binding("Ctrl+i", "user-input", function() set_active(true) end)