package com.ilotterytea.maxoning; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.ilotterytea.maxoning.screen.AssetLoadingScreen; import com.ilotterytea.maxoning.screen.SplashScreen; public class MaxonGame extends Game { public SpriteBatch batch; public AssetManager assetManager; private static MaxonGame instance; public static MaxonGame getInstance() { if (instance == null) { instance = new MaxonGame(); } return instance; } @Override public void create () { batch = new SpriteBatch(); assetManager = new AssetManager(); this.setScreen(new AssetLoadingScreen(this)); } @Override public void render () { super.render(); } @Override public void dispose () { batch.dispose(); for (String name : assetManager.getAssetNames()) { assetManager.unload(name); } assetManager.dispose(); instance.dispose(); } }