#include "tileset.h" #include "stdlib.h" Tileset *SE_CreateTileset() { Tileset *set = malloc(sizeof(Tileset) * 100); set->tileCount = 0; return set; } TilesetTile *SE_AddTilesetTile(Tileset *set, Texture2D texture, TilesetTileType type) { TilesetTile *tile = malloc(sizeof(TilesetTile) + texture.width * texture.height); tile->id = set->tileCount; tile->texture = texture; tile->type = type; set->tileCount++; set->tiles[tile->id] = tile; return tile; } void SE_UnloadTilesetTile(TilesetTile *tile) { UnloadTexture(tile->texture); free(tile); } void SE_UnloadTileset(Tileset *set) { for (int i = 0; i < set->tileCount; i++) { TilesetTile *tile = set->tiles[i]; SE_UnloadTilesetTile(tile); } free(set); }