#include "level.h" #include "raylib.h" int main() { SetConfigFlags(FLAG_WINDOW_RESIZABLE); InitWindow(800, 600, "sillyeditor"); SetTargetFPS(60); Level *level = SE_CreateLevel(30, 30); while (!WindowShouldClose()) { BeginDrawing(); ClearBackground(RAYWHITE); DrawText("hi world!", GetScreenWidth() / 2 - 16 * 4, GetScreenHeight() / 2 - 16, 32, BLACK); SE_RenderLevel(level); EndDrawing(); } SE_FreeLevel(level); return 0; }