#ifndef __FLOOR_H_ #define __FLOOR_H_ #include "editor.h" #include "raylib.h" #include "tileset.h" typedef struct { int id; Vector2 position; float rotation; TilesetTile *tilesetTile; } Tile; typedef struct { int index; int tileCount; Tile *tiles[]; } TileLayer; typedef struct { int width, height; int layerCount; TileLayer *layers[]; } TileFloor; Tile *SE_CreateTile(TileLayer *layer, TilesetTile *tilesetTile); void SE_RemoveTile(TileLayer *layer, Tile *tile); Tile *SE_FindTileAtPosition(TileLayer *layer, Vector2 position); TileLayer *SE_CreateTileLayer(TileFloor *floor); TileFloor *SE_CreateTileFloor(int width, int height); void SE_UpdateTileFloor(EditorState *state, TileFloor *floor, Camera2D *camera); void SE_DrawTileFloor(TileFloor *floor, EditorState *state, Camera2D *camera); void SE_UnloadTileFloor(TileFloor *floor); #endif