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-rw-r--r--src/editor.cpp133
-rw-r--r--src/editor.hpp31
-rw-r--r--src/floor.cpp25
-rw-r--r--src/floor.hpp1
-rw-r--r--src/main.cpp9
5 files changed, 172 insertions, 27 deletions
diff --git a/src/editor.cpp b/src/editor.cpp
new file mode 100644
index 0000000..b78ec2a
--- /dev/null
+++ b/src/editor.cpp
@@ -0,0 +1,133 @@
+#include "editor.hpp"
+
+#include <SFML/Graphics/RenderWindow.hpp>
+#include <SFML/System/Vector2.hpp>
+#include <optional>
+#include <string>
+
+#include "imgui-SFML.h"
+#include "imgui.h"
+#include "nfd.h"
+#include "nfd.hpp"
+#include "tileset.hpp"
+
+namespace silly::editor {
+ void Editor::update(const sf::RenderWindow &window) {
+ if (sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) ||
+ sf::Mouse::isButtonPressed(sf::Mouse::Button::Right)) {
+ sf::Vector2i mousePosition = sf::Mouse::getPosition(window);
+
+ for (int x = 0; x < this->floor.get_width(); x++) {
+ for (int y = 0; y < this->floor.get_height(); y++) {
+ int rx = x * 16, ry = y * 16;
+
+ if ((rx < mousePosition.x && mousePosition.x < rx + 16) &&
+ (ry < mousePosition.y && mousePosition.y < ry + 16)) {
+ sf::Vector2i pos(x, y);
+
+ if (sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) {
+ this->floor.place_tile(pos);
+ } else if (sf::Mouse::isButtonPressed(sf::Mouse::Button::Right)) {
+ this->floor.remove_tile(pos);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ void Editor::render(const sf::RenderWindow &window) {
+ sf::Vector2u windowSize = window.getSize();
+
+ int width = 400;
+ int height = windowSize.y;
+
+ int x = windowSize.x - width;
+ int y = 0;
+
+ ImGui::SetNextWindowPos(ImVec2(x, y));
+ ImGui::SetNextWindowSize(ImVec2(width, height));
+ ImGui::Begin("Editor", NULL,
+ ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize |
+ ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar);
+
+ // --- "CREATING A NEW TILE" WINDOW ---
+ if (ImGui::Button("Add tile") && !this->newTileState.has_value()) {
+ this->newTileState =
+ std::make_optional((NewTileState){"", {}, TILE_FLOOR});
+ }
+
+ if (this->newTileState.has_value()) {
+ NewTileState &state = this->newTileState.value();
+
+ ImGui::SetNextWindowPos(
+ ImVec2(windowSize.x / 2.0f - 200, windowSize.y / 2.0f - 250));
+ ImGui::SetNextWindowSize(ImVec2(400, 500));
+ ImGui::Begin("Creating a new tile", NULL,
+ ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
+
+ // -- Tile type --
+ ImGui::Text("Tile type");
+
+ if (ImGui::RadioButton("Floor", state.type == TILE_FLOOR)) {
+ state.type = TILE_FLOOR;
+ }
+
+ ImGui::SameLine();
+
+ if (ImGui::RadioButton("Wall", state.type == TILE_WALL)) {
+ state.type = TILE_WALL;
+ }
+
+ // -- Texture loading --
+ ImGui::Text("2D");
+
+ if (!state.path.empty()) {
+ ImGui::Image(state.texture);
+ ImGui::SameLine();
+ }
+
+ if (ImGui::Button("Load texture file")) {
+ NFD::UniquePath outPath;
+
+ nfdfilteritem_t filterItem[1] = {{"Images", "png"}};
+
+ nfdresult_t result = NFD::OpenDialog(outPath, filterItem, 1);
+ if (result == NFD_OKAY) {
+ state.path = outPath.get();
+ if (!state.texture.loadFromFile(state.path)) {
+ state.path = "";
+ }
+ }
+ }
+
+ // -- Tile preview --
+ if (!state.path.empty()) {
+ for (int y = 0; y <= 5; y++) {
+ for (int x = 0; x <= 10; x++) {
+ ImGui::Image(state.texture);
+
+ if (x < 10) {
+ ImGui::SameLine(0, 0);
+ }
+ }
+ }
+ }
+
+ // -- Tile creation --
+ if (ImGui::Button("Create a new tile")) {
+ this->tileset.add_tile(state.path, state.type);
+ ImGui::SetWindowCollapsed(true);
+ }
+
+ if (ImGui::IsWindowCollapsed()) {
+ ImGui::SetWindowCollapsed(false);
+ this->newTileState = std::nullopt;
+ }
+
+ ImGui::End();
+ }
+
+ ImGui::End();
+ }
+} \ No newline at end of file
diff --git a/src/editor.hpp b/src/editor.hpp
new file mode 100644
index 0000000..eba7f14
--- /dev/null
+++ b/src/editor.hpp
@@ -0,0 +1,31 @@
+#pragma once
+
+#include <SFML/Graphics/RenderWindow.hpp>
+#include <SFML/Graphics/Texture.hpp>
+#include <optional>
+#include <string>
+
+#include "floor.hpp"
+#include "tileset.hpp"
+
+namespace silly::editor {
+ struct NewTileState {
+ std::string path;
+ sf::Texture texture;
+ TilesetTileType type;
+ };
+
+ class Editor {
+ public:
+ Editor(Tileset &tileset, TileFloor &floor)
+ : tileset(tileset), floor(floor) {}
+
+ void update(const sf::RenderWindow &window);
+ void render(const sf::RenderWindow &window);
+
+ private:
+ Tileset &tileset;
+ TileFloor &floor;
+ std::optional<NewTileState> newTileState;
+ };
+} \ No newline at end of file
diff --git a/src/floor.cpp b/src/floor.cpp
index f081008..9f94ad3 100644
--- a/src/floor.cpp
+++ b/src/floor.cpp
@@ -3,35 +3,10 @@
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/System/Vector2.hpp>
-#include <SFML/Window/Mouse.hpp>
#include <algorithm>
#include <iterator>
namespace silly::editor {
- void TileFloor::update(const sf::RenderWindow &window) {
- if (sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) ||
- sf::Mouse::isButtonPressed(sf::Mouse::Button::Right)) {
- sf::Vector2i mousePosition = sf::Mouse::getPosition(window);
-
- for (int x = 0; x < this->get_width(); x++) {
- for (int y = 0; y < this->get_height(); y++) {
- int rx = x * 16, ry = y * 16;
-
- if ((rx < mousePosition.x && mousePosition.x < rx + 16) &&
- (ry < mousePosition.y && mousePosition.y < ry + 16)) {
- sf::Vector2i pos(x, y);
-
- if (sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) {
- this->place_tile(pos);
- } else if (sf::Mouse::isButtonPressed(sf::Mouse::Button::Right)) {
- this->remove_tile(pos);
- }
- }
- }
- }
- }
- }
-
void TileFloor::render(sf::RenderWindow &window) const {
std::for_each(
this->tiles.begin(), this->tiles.end(), [&window](const Tile &t) {
diff --git a/src/floor.hpp b/src/floor.hpp
index cf91ac5..e0bdcc4 100644
--- a/src/floor.hpp
+++ b/src/floor.hpp
@@ -14,7 +14,6 @@ namespace silly::editor {
TileFloor(int width, int height) : width(width), height(height) {}
~TileFloor() = default;
- void update(const sf::RenderWindow &window);
void render(sf::RenderWindow &window) const;
void place_tile(const sf::Vector2i &position);
void remove_tile(const sf::Vector2i &position);
diff --git a/src/main.cpp b/src/main.cpp
index 2d2b148..6c09c7b 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -10,8 +10,10 @@
#include <SFML/Window/VideoMode.hpp>
#include <optional>
+#include "editor.hpp"
#include "floor.hpp"
#include "nfd.hpp"
+#include "tileset.hpp"
int main() {
NFD::Guard nfdGuard;
@@ -20,7 +22,10 @@ int main() {
window.setFramerateLimit(60);
ImGui::SFML::Init(window);
+ silly::editor::Tileset tileset;
+
silly::editor::TileFloor tileFloor(30, 30);
+ silly::editor::Editor editor(tileset, tileFloor);
sf::Clock deltaClock;
while (window.isOpen()) {
@@ -47,7 +52,7 @@ int main() {
}
}
- tileFloor.update(window);
+ editor.update(window);
ImGui::SFML::Update(window, deltaClock.restart());
@@ -67,6 +72,8 @@ int main() {
}
}
+ editor.render(window);
+
ImGui::SFML::Render(window);
window.display();
}